Snake (SSBB): Difference between revisions

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[[Hideo Kojima]], the creator of ''Metal Gear'', was good friends with [[Sakurai]] and wanted him to include Snake in ''[[Super Smash Bros. Melee]]'', but since the game was in an advanced development stage and in an early launch in Japan, it was too late to include him as a character.<ref>http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/</ref> However, it was later announced at E3 2006 in one of the first teaser videos for ''Super Smash Bros. Brawl'' that Snake would be included in the game, making him the first official "guest" character in a Super Smash Bros. game.<ref>http://www.gamespot.com/news/e3-06-solid-snake-in-super-smash-bros-brawl-6150506</ref>
[[Hideo Kojima]], the creator of ''Metal Gear'', was good friends with [[Sakurai]] and wanted him to include Snake in ''[[Super Smash Bros. Melee]]'', but since the game was in an advanced development stage and in an early launch in Japan, it was too late to include him as a character.<ref>http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/</ref> However, it was later announced at E3 2006 in one of the first teaser videos for ''Super Smash Bros. Brawl'' that Snake would be included in the game, making him the first official "guest" character in a Super Smash Bros. game.<ref>http://www.gamespot.com/news/e3-06-solid-snake-in-super-smash-bros-brawl-6150506</ref>


Snake currently ranks 6th on the tier list (the second highest ranked unlockable character) thanks to his quick and powerful neutral and tilt attacks, excellent [[range]], and his disproportional [[weight]] and strong [[momentum cancelling]], which make him one of the most difficult characters to KO, especially vertically. For his weight class, his movement is very fast due to his long [[DACUS]]. Almost all of his moves have high KO power, and he can set up amazing tech-chases with his down throw. All of this, along with his large variety of projectiles, excellent matchups, and great stage control with his projectiles, makes Snake a deadly adversary. Snake is not without his flaws, however; his air game, due to his fast falling speed, high lag aerials, and slow jumping speed, is among the worst in ''Brawl'', and exploits with his Cypher can allow opponents to [[gimp]] him. Due to his weight, he is also vulnerable to [[chain grabbing]] by characters such as {{SSBB|Falco}} and {{SSBB|King Dedede}}. Regardless of these flaws, Snake has been the second most successful character in tournaments after {{SSBB|Meta Knight}}.
Snake currently ranks 6th on the tier list (the second highest ranked unlockable character). He has quick and powerful neutral and tilt attacks, giving him a strong ground game. His disproportionately high [[weight]], strong [[momentum cancelling]], and recovery strategies make him one of the most difficult characters to KO, especially vertically. For his weight class, his movement is very fast due to his long [[DACUS]]. Almost all of his moves have high KO power, and he can set up amazing tech-chases with his down throw. All of this, along with his large variety of projectiles, excellent matchups, and great stage control with his projectiles, makes Snake a deadly adversary. Snake is not without his flaws, however; his air game, due to his fast falling speed, high lag aerials, and slow jumping speed, is among the worst in ''Brawl'', and exploits with his Cypher can allow opponents to [[gimp]] him. Due to his weight, he is also vulnerable to [[chain grabbing]] by characters such as {{SSBB|Falco}} and {{SSBB|King Dedede}}. Regardless of these flaws, Snake has been the second most successful character in tournaments after {{SSBB|Meta Knight}}.


==How to Unlock==
==How to Unlock==
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==Attributes==
==Attributes==
[[File:E3snake.PNG|thumb|right|Snake, as seen in the first trailer for ''Brawl'' at E3 2006.]]
[[File:E3snake.PNG|thumb|right|Snake, as seen in the first trailer for ''Brawl'' at E3 2006.]]
Despite not being as large as other heavyweights, Snake is a [[weight|super heavyweight]] character; therefore, he has excellent [[momentum cancelling]] abilities, making him one of the most difficult characters to KO, especially vertically. In competitive play, it is not uncommon for skilled Snake players to survive to an upwards of 200%. His high weight also allows him to trade blows with opponents at little risk of getting KO'd, particularly with his self-damaging explosives, as few characters reach KO percentages as late as he does.
Despite not being as large as other heavyweights, Snake is a [[weight|super heavyweight]] character; therefore, he has excellent [[momentum cancelling]] abilities, making him one of the most difficult characters to KO, especially vertically. In competitive play, it is not uncommon for skilled Snake players to survive until 200%. His high weight also allows him to trade blows with opponents at little risk of getting KO'd, particularly with his self-damaging explosives, as few characters can survive at KO percentages as high as he can.


Snake’s skill in close-quarters combat is epitomized by his strong, relatively quick ground game and excellent KO potential in nearly all of his attacks. The third hit of his neutral is easy to connect, as it is the finisher of his neutral A combo. His jab is one of the best in the game, as it is fast and has good reach. His forward tilt is arguably the best in the game, with very fast start-up, great range, high knockback, and monstrously high damage. His up tilt is the best in the game, as it not only has all of the characteristics of his forward tilt, but it also has deceptively high horizontal reach that makes it Snake's most reliable finishing option. Snake’s dash attack shares the speed of his tilts, and unlike most dash attacks, can KO at realistic percentages. Snake has the lowest crawl in the game, which allows him to dodge many projectiles and certain melee attacks. Snake's down throw is considered to be one of the best in the game, as it forces his opponent into a tech chase, keeping the opponent close to Snake and in range of his deadly ground game.
Snake’s skill in close-quarters combat is epitomized by his strong, relatively quick ground game and excellent KO potential in nearly all of his attacks. The third hit of his neutral is easy to connect, as it is the finisher of his neutral A combo. His jab is one of the best in the game, as it is fast and has good reach. His forward tilt is arguably the best in the game, with very fast start-up, great range, high knockback, and monstrously high damage. His up tilt is the best in the game, as it not only has all of the characteristics of his forward tilt, but it also has deceptively high horizontal reach that makes it Snake's most reliable finishing option. Snake’s dash attack shares the speed of his tilts, and unlike most dash attacks, can KO at realistic percentages. Snake has the lowest crawl in the game, which allows him to dodge many projectiles and certain melee attacks. Snake's down throw is considered to be one of the best in the game, as it forces his opponent into a tech chase, keeping the opponent close to Snake and in range of his deadly ground game.
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Snake is as deadly from afar as he is when close to his opponent, as he has the most projectiles in the game (practically, five, or seven when counting his [[Final Smash]] and taunt). His [[Hand Grenade]] is arguably his most versatile projectile, as it can be shield-dropped and used as an item, held while shielding to defensively damage nearby opponents caught in the explosion, or deter opponents from approaching (unlike other throwable explosives, Grenades do not detonate on contact with an enemy player). His [[up smash]], the mortar, has the greatest vertical reach of any attack in the game. [[C4]], the [[Remote Missile]], and his down smash landmines act as great edgeguarders in conjunction with his [[forward aerial]] meteor smash and his [[back aerial]].
Snake is as deadly from afar as he is when close to his opponent, as he has the most projectiles in the game (practically, five, or seven when counting his [[Final Smash]] and taunt). His [[Hand Grenade]] is arguably his most versatile projectile, as it can be shield-dropped and used as an item, held while shielding to defensively damage nearby opponents caught in the explosion, or deter opponents from approaching (unlike other throwable explosives, Grenades do not detonate on contact with an enemy player). His [[up smash]], the mortar, has the greatest vertical reach of any attack in the game. [[C4]], the [[Remote Missile]], and his down smash landmines act as great edgeguarders in conjunction with his [[forward aerial]] meteor smash and his [[back aerial]].


Putting all of the above together leads to Snake's greatest strengths: his camping potential and defensive game, which are some of the best in the game. His up smash is known to have a great [[Dash attack canceling|DACUS]] that lets Snake cover about half the length of [[Final Destination (SSBB)|Final Destination]] very quickly, compensating for his slow dash speed while at the same time releasing another explosive projectile onto the battlefield. His [[C4]] has a variety of applications, aside from placing it on the stage itself as a defensive move, as it can be used in team battles to create a "suicide-bomber" (where the C4 is placed on a teammate like a [[Gooey Bomb]]), as well as being used on Snake himself to regain his recovery move, the [[Cypher]]. Nearly all of his projectiles can be used for edgeguarding.
Putting all of the above together leads to Snake's greatest strengths: his camping potential and defensive game, which are some of the best in the game. His up smash is known to have a great [[Dash attack canceling|DACUS]] that lets Snake cover about half the length of [[Final Destination (SSBB)|Final Destination]] very quickly, compensating for his slow dash speed while at the same time releasing another explosive projectile onto the battlefield. His [[C4]] has a variety of applications, aside from placing it on the stage itself as a defensive move, as it can be used in team battles to create a "suicide-bomber" (where the C4 is placed on a teammate like a [[Gooey Bomb]]), as well as being used on Snake himself to regain his recovery move, the [[Cypher]]. Nearly all of his projectiles can be used for edgeguarding.  


On the downside, Snake suffers from severe mobility problems, particularly in the air. His high weight means he has a high falling speed, making him extremely vulnerable to juggling and chain grabs. He is also vulnerable to chain grabs because of his high weight and falling speed, though his [[Hand Grenade]] (which comes out on frame 1) can ameliorate this. Although all of his aerials deal both high damage and knockback, they have long ending and landing lag, in particular his neutral, forward, and down aerials, as these require a large amount of time to complete and can be risky to use offstage. Being multi-hit attacks, his neutral and down aerials can also be escaped by players with good [[SDI]], which prevents him from getting the last hits on the attacks with strong knockback while also leaving him open for [[punishment]]. Snake also has the slowest ground jump in the game (10 frames). With the disadvantages of having a fast falling speed, very slow ground jump and long start-up, ending, and landing lag on his aerial attacks, Snake has one of the worst aerial games (although his aerials themselves are stronger than his tilts) which makes him vulnerable to counter-picking on stages like [[Rainbow Cruise]] and [[Norfair]] where he is forced to attack in the air. With regards to his recovery, his high falling speed shortens his recovery potential. However, Snake can strategically damage himself with a [[C4]] dropped in the air to allow him to use Cypher again, making his recovery nearly infinite; however, the slow and predictable nature of this setup and Cypher leaves him vulnerable to meteor smashes when recovering from below. Also, [[Grab release|grab releasing]] him (even with special grabs such as Wario's [[Chomp]]) after he's used his [[Cypher]] but before he's landed on the stage will make him [[grab release glitch|lose his Cypher]], which forces him to detonate C4 to attempt to recover again.
On the downside, Snake suffers from severe mobility problems, particularly in the air. His high weight means he has a high falling speed, making him extremely vulnerable to juggling and chain grabs. He is also vulnerable to chain grabs because of his high weight and falling speed, though his [[Hand Grenade]] (which comes out on frame 1) can ameliorate this. Although all of his aerials deal both high damage and knockback, they have long ending and landing lag, in particular his neutral, forward, and down aerials, as these require a large amount of time to complete and can be risky to use offstage. Being multi-hit attacks, his neutral and down aerials can also be escaped by players with good [[SDI]], which prevents him from getting the last hits on the attacks with strong knockback while also leaving him open for [[punishment]]. Snake also has the slowest ground jump in the game (10 frames). With the disadvantages of having a fast falling speed, very slow ground jump and long start-up, ending, and landing lag on his aerial attacks, Snake has one of the worst aerial games (although his aerials themselves are stronger than his tilts) which makes him vulnerable to counter-picking on stages like [[Rainbow Cruise]] and [[Norfair]] where he is forced to attack in the air. With regards to his recovery, his high falling speed shortens his recovery potential. However, Snake can strategically damage himself with a [[C4]] dropped in the air to allow him to use Cypher again, making his recovery nearly infinite; however, the slow and predictable nature of this setup and Cypher leaves him vulnerable to meteor smashes when recovering from below. Also, [[Grab release|grab releasing]] him (even with special grabs such as Wario's [[Chomp]]) after he's used his [[Cypher]] but before he's landed on the stage will make him [[grab release glitch|lose his Cypher]], which forces him to detonate C4 to attempt to recover again.
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