Pit (SSBB): Difference between revisions

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==Trivia==
==Trivia==
[[Image:Oldpit.PNG|thumb|right|Beta artwork of Pit.]]
[[Image:Oldpit.PNG|thumb|right|Beta artwork of Pit.]]
*Pit's beta ''Brawl'' artwork portrayed him as having significantly more feathers on his wings, a narrower face, thicker, shorter legs, more tufts of hair, and white rings around his wrist as opposed to the golden ones on the [[Smash Bros. Dojo]] image.
*Pit's beta ''Brawl'' artwork portrayed him as having significantly more feathers on his wings, a narrower face, thicker, shorter legs, more tufts of hair, and white rings around his wrist as opposed to the golden ones on the ''[[Smash Bros. Dojo]]'' image.
*Pit is able to completely guard against Samus' Final Smash with his down special, except for the final hit.
*Pit is able to completely guard against Samus' Final Smash with his down special, except for the final hit.
*Every once in a while Pit will utter "I’m done for..." as his death cry (a reference to the "Game Over" screen from ''Kid Icarus'': "I'm finished!").
*Every once in a while Pit will utter "I’m done for..." as his death cry (a reference to the "Game Over" screen from ''Kid Icarus'': "I'm finished!").
*Depending on the last move used by the player, Pit can move around with his bow as a bow or separated (For example, if his side special is last used, it will still be together with the blades still facing in a circular motion when he walks around. If his neutral-b is used last, the bow will remain together while facing the same direction. If he uses a neutral combo, the blades will separate.) It will also be shaped differently if he used one of the spinning attacks.
*Depending on the last move used by the player, Pit can move around with his bow as a bow or separated (For example, if his side special is last used, it will still be together with the blades still facing in a circular motion when he walks around. If his neutral-b is used last, the bow will remain together while facing the same direction. If he uses a neutral combo, the blades will separate.) It will also be shaped differently if he used one of the spinning attacks.
*If Pit is holding an item, his bow will never be separated. If the player uses up or side taunt while holding an item, Pit will separate his bow as normal, but the item will disappear until the taunt ends.
*If Pit is holding an item, his bow will never be separated. If the player uses up or side taunt while holding an item, Pit will separate his bow as normal, but the item will disappear until the taunt ends.
*Pit is the only character with wings who doesn't glide across the floor while dashing. This is very ironic since he not only has the fastest glide in the game (about the same speed as [[Captain Falcon|Captain Falcon's]] dash), but also has a slower dash speed than both of the other gliders ([[Meta Knight]] and [[Charizard]].)
*Pit is the only character with wings who doesn't glide across the floor while dashing. This is very ironic since he not only has the fastest glide in the game (about the same speed as [[Captain Falcon|Captain Falcon's]] dash), but also has a slower dash speed than both of the other gliders ([[Meta Knight]] and [[Charizard]]).
*In Brawl, Pit is unable to crawl, although he could crawl in the original ''Kid Icarus''.
*In Brawl, Pit is unable to crawl, although he could crawl in the original ''Kid Icarus''.
*When Pit gets a Hammer/Golden Hammer, Pit won't swing his arms up and down, but only pivots his wrist. The animation for him looks almost identical to Mr. Game & Watch's hammer animation, but it is more likely a reference to the very similar animation that occurred when using a hammer in ''Kid Icarus'' and its sequel, ''Of Myths and Monsters''. When Pit jumps while holding a hammer, he is posed very similarly to how he jumped in his original games.
*When Pit gets a Hammer/Golden Hammer, Pit won't swing his arms up and down, but only pivots his wrist. The animation for him looks almost identical to Mr. Game & Watch's hammer animation, but it is more likely a reference to the very similar animation that occurred when using a hammer in ''Kid Icarus'' and its sequel, ''Of Myths and Monsters''. When Pit jumps while holding a hammer, he is posed very similarly to how he jumped in his original games.
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