Dash-canceling: Difference between revisions

The Ike fanboy goes: ike is good! his Forward smash can ko at 30% and his down aerial thing can launch opponents down really fast. How is that not broken? Ike is stronger then MK
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(The Ike fanboy goes: ike is good! his Forward smash can ko at 30% and his down aerial thing can launch opponents down really fast. How is that not broken? Ike is stronger then MK)
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''Not to be confused with [[Dash attack canceling]].''
''Not to be confused with [[Dash attack canceling]].''


'''Dash-Canceling''' is a technique in the 3 [[Super Smash Bros. (series)|''Smash'' games]] that, hence the name, cancels a character's [[Dash]]ing animation. There are several ways to do this.
'''Dash-canceling''' is a technique in the 3 [[Super Smash Bros. (series)|''Smash'' games]] that, hence the name, cancels a character's [[dash]]ing animation. There are several ways to do this.


== [[Jump]]ing ==
==[[Jump]]ing==
The simplest way to dash cancel is to jump. Characters who have good aerial attacks, such as [[Meta Knight]] and [[Jigglypuff]], are able to benefit the most from this. Some of the momentum from the dash is carried into the character's jump, so those with fast running speed, like [[Fox]] and [[Sonic]] also benefit. It is also possible to [[jump cancel]] into a grab, or, if you tap up to jump, an Up Smash or [[Up Special]].
The simplest way to dash cancel is to jump. Characters who have good aerial attacks, such as [[Meta Knight]] and [[Jigglypuff]], are able to benefit the most from this. Some of the momentum from the dash is carried into the character's jump, so those with fast running speed, like [[Fox]] and [[Sonic]] also benefit. It is also possible to [[jump cancel]] into a grab, or, if the player taps up to jump, an up smash or [[up special]].


== [[Crouch]]ing (''Melee'' only) ==
==[[Crouch]]ing (''Melee'' only)==
Crouching is available in ''Super Smash Bros. Melee''. Canceling with a crouch causes the character to slide a little bit, almost like [[Wavedash]]ing. If the crouch is released while the character slides, he/she is still considered to be standing, so basic, non-dashing [[A button]]-attacks are able to be performed while sliding (with the exception of the [[Side Smash]], which negates momentum unless the [[C-Stick]] is used). It can also be used to simply exit the dash for those with slow running speed, since the distance of the slide is dependent on speed, not [[traction]].
Crouching is available in ''Super Smash Bros. Melee''. Canceling with a crouch causes the character to slide a little bit, almost like [[Wavedash]]ing. If the crouch is released while the character slides, he/she is still considered to be standing, so basic, non-dashing [[A button]]-attacks are able to be performed while sliding (with the exception of the [[side smash]], which negates momentum unless the [[C-stick]] is used). It can also be used to simply exit the dash for those with slow running speed, since the distance of the slide is dependent on speed, not [[traction]].


== [[Shield]]ing ==
==[[Shield]]ing==
Putting up a Shield allows the character to do any defensive techniques involving the shield while the game considers you to be standing. This not only allows the character to do a [[Roll]] or [[Sidestep]], but also a [[Grab]] without the normal lag of a Dashing grab.
Putting up a shield allows the character to do any defensive techniques involving the shield while the game considers you to be standing. This not only allows the character to do a [[roll]] or [[sidestep]], but also a [[grab]] without the normal lag of a dashing grab.


== [[Smash Attack|Smash]]ing ==
==[[Smash Attack|Smash]]ing==
=== [[Up Smash]] ===
===[[Up smash]]===
The small delay provided by an initial jump makes it possible to execute an Up Smash while running. The result is the character sliding a little while performing their Up Smash. This is usually a good alternative to using the character's [[Dash Attack]], which often has more lag than the Up Smash. Because Smashes can be charged in ''[[Melee]]'' and ''[[Brawl]]'', this allows for execution of the [[Hyphen Smash]] technique.
The small delay provided by an initial jump makes it possible to execute an up smash while running. The result is the character sliding a little while performing their up smash. This is usually a good alternative to using the character's [[dash attack]], which often has more lag than the up smash. Because smashes can be charged in ''[[Melee]]'' and ''[[Brawl]]'', this allows for execution of the [[hyphen smash]] technique.


=== [[Down Smash]] (''Melee'' only) ===
===[[Down smash]] (''Melee'' only)===
Within the first few frames of a crouch, it is possible to press the [[A button]] to interrupt and perform a Down Smash, which allows you to slide while using the Down Smash if a dash is used first. This is still considered Hyphen Smashing as the character will slide for a short distance if charged. Down Smashes are also useful approach tactics when used in this manner because they tend to sweep the ground. Unlike using the Up Smash though, the Down Smash will not cause ''all'' of the characters to slide, as some Down Smashes negate momentum like [[Link (SSBM)|Link]]'s. This technique is not available in [[Super Smash Bros.|''Smash 64'']] and [[Super Smash Bros. Brawl|''Brawl'']] because it is not possible to cancel the dash with a crouch in these games.
Within the first few frames of a crouch, it is possible to press the attack button to interrupt and perform a down smash, which allows the player to slide while using the down smash if a dash is used first. This is still considered hyphen smashing as the character will slide for a short distance if charged. Down smashes are also useful approach tactics when used in this manner because they tend to sweep the ground. Unlike using the up smash though, the down smash will not cause ''all'' of the characters to slide, as some down smashes negate momentum like [[Link (SSBM)|Link]]'s. This technique is not available in [[Super Smash Bros.|''Smash 64'']] and [[Super Smash Bros. Brawl|''Brawl'']] because it is not possible to cancel the dash with a crouch in these games.


It is impossible to cancel a Dash with a [[Side Smash]] because it requires that you tap the [[Control Stick]]/[[D-Pad]] left or right again, which is impossible due to the effects of [[traction]].
It is impossible to cancel a dash with a [[side smash]] because it requires that the player tap the [[control stick]]/[[D-pad]] left or right again, which is impossible due to the effects of [[traction]].


While it is not possible to slide with the Down Smash (in 64/SSBB) and the Side Smash while dashing, some characters can slide while using their Down and Side smashes by doing them while [[walking]] at their top speed, [[Ice Climbers]] for example.
While it is not possible to slide with the down smash (in 64/''SSBB'') and the side smash while dashing, some characters can slide while using their down and side smashes by doing them while [[walking]] at their top speed, [[Ice Climbers]] for example.


== Using [[Special Attack]]s ==
==Using [[special sttack]]s==
You can exit a dash using any special move, which is very useful for approach. Projectile-based attacks like the [[Fireball]] can be very useful when done while dashing. Many Special Attacks also have good [[hitstun|stunning ability]], which allows follow-up into other attacks.
The player can exit a dash using any special move, which is very useful for approach. Projectile-based attacks like the [[Fireball]] can be very useful when done while dashing. Many special attacks also have good [[hitstun|stunning ability]], which allows follow-up into other attacks.


== See Also ==
==See Also==
*[[Dash]]
*[[Dash]]
*[[Dash attack]]
*[[Dash attack]]
*[[Dash attack canceling]]
*[[Dash attack canceling]]
[[Category:Techniques_(SSBM)]]
[[Category:Techniques_(SSBM)]]