Mr. Game & Watch (SSBB): Difference between revisions

(He's no longer highest ranked veteran; Falco beat him.)
Line 59: Line 59:
*Neutral Aerial - Tropical Fish: Two fishes will come out of both sides of a bowl, hitting multiple times. The last hit does knockback. 17%
*Neutral Aerial - Tropical Fish: Two fishes will come out of both sides of a bowl, hitting multiple times. The last hit does knockback. 17%
*Up Aerial - Spitball Sparky: Mr. Game & Watch raises a pump above him, blowing puffs of air above him twice. Up it pushes characters above Mr. Game & Watch upwards if they are far enough from being damaged. This can actually push a player out of Ike's Great Aether. 7% for first hit, 9% for the second hit, 16% total.
*Up Aerial - Spitball Sparky: Mr. Game & Watch raises a pump above him, blowing puffs of air above him twice. Up it pushes characters above Mr. Game & Watch upwards if they are far enough from being damaged. This can actually push a player out of Ike's Great Aether. 7% for first hit, 9% for the second hit, 16% total.
*Forward Aerial - Cement Factory: Mr. Game & Watch takes out a cement brick and attacks with it. It must be sweetspotted to maximize the damage and knockback. It can do damage regardless of exactly which side of his body the enemy is hit by. 17% damage
*Forward Aerial - Credit Card: Mr. Game & Watch takes out a cement brick and attacks with it. It must be sweetspotted to maximize the damage and knockback. It can do damage regardless of exactly which side of his body the enemy is hit by. 17% damage
*Back Aerial - Turtle Bridge: Mr. Game & Watch takes out a turtle and attacks behind him. Hits multiple times. Also eats up shields. 15%
*Back Aerial - Turtle Bridge: Mr. Game & Watch takes out a turtle and attacks behind him. Hits multiple times. Also eats up shields. 15%
*Down Aerial - Donkey Kong Jr.: A [[Stall-Then-Fall]]. Mr. Game & Watch takes out a key and slams it downward. This attack propels Mr. Game & Watch downwards and can be used as a Meteor Smash if it's used close enough. Can be moved left or right a bit. If used while halfway through a thin platform (after hitting down so he falls through it), he will move upwards and land on top of the platform, without the animation changing. 20% damage, 14% for first hit, 6% for the second. Can perform the [[Stall-Then-Fall Glitch]]. Can be cancelled in the middle with his [[Fire]].
*Down Aerial - Donkey Kong Jr.: A [[Stall-Then-Fall]]. Mr. Game & Watch takes out a key and slams it downward. This attack propels Mr. Game & Watch downwards and can be used as a Meteor Smash if it's used close enough. Can be moved left or right a bit. If used while halfway through a thin platform (after hitting down so he falls through it), he will move upwards and land on top of the platform, without the animation changing. 20% damage, 14% for first hit, 6% for the second. Can perform the [[Stall-Then-Fall Glitch]]. Can be cancelled in the middle with his [[Fire]].
Anonymous user