Marth (SSBB): Difference between revisions

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*Linear Recovery on [[Dolphin Slash]]
*Linear Recovery on [[Dolphin Slash]]
*Dair has massive landing lag.
*Dair has massive landing lag.
*Dolphin Slash can be predictable and easy to edge guard against due to it's speed.
*Marth lacks safe kill moves. All of his Smashes are unsafe when blocked, and the same goes for his Up Tilt. However, against larger characters such as King Dedede, Marth's Neutral Aerial can act as a kill move, and is safe on block if spaced properly.


==Changes from [[Super Smash Bros. Melee|''Melee'']] to ''Brawl''==
==Changes from [[Super Smash Bros. Melee|''Melee'']] to ''Brawl''==
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