Marth (SSBB): Difference between revisions

7 bytes removed ,  16 years ago
→‎Info: Only takes one press of special to cancel Critical Hit
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==Info==
==Info==
Marth's Side Special, Dancing Blade, is the largest move-choice Special in the game, involving him swinging his sword once, then allowing players to choose between centered or up for the second slash, then down, centered, or up for the third, and then down, centered, or up for the finale.  Marth's standard special move, Shield Breaker, is one that can destroy shields (pressing the shield button) and can also negate moves like Mario's [[Cape]].  Marth's final smash is a single critical hit that is usually a total KO. When the final smash is performed, a life meter appears and drains as the opponents are launched. The life meter uses the same graphics as seen in the Super NES (Super Famicom) game, ''Fire Emblem: Monsho no Nazo''.  There is a special characteristic unique to his final smash- as soon as it's activated, Marth will dash to the end of whatever ground/platform he is on, in the direction he is facing.  In doing this, he will follow the shape of whatever surface he is on- for example: on [[Green Hill Zone]], he will follow the curve of the terrain. If he makes contact with a character (or multiple characters in the same spot) at any point in the way of his dash, Marth will strike them with his sword (he will also stop moving here) the life meter will appear, drain, and the enemy/enemies will be KO'd. If Marth does not come in contact with a character, then he will simply stop at the end of the stage, taking several seconds to recover.  If Marth is in midair when using his Final Smash, he will rush to whatever side he is facing.  If he makes contact with a character, the same effect as above occurs, but if he misses, he will continue to rush off stage and will be KO'd if close enough to the far side. The attack can also be canceled in air by pressing the Special button a few times. It is possible to dodge this attack with air dodges, sidesteps, or Up Specials, but it is not possible to counter it or deflect it (via shield, etc.).
Marth's Side Special, Dancing Blade, is the largest move-choice Special in the game, involving him swinging his sword once, then allowing players to choose between centered or up for the second slash, then down, centered, or up for the third, and then down, centered, or up for the finale.  Marth's standard special move, Shield Breaker, is one that can destroy shields (pressing the shield button) and can also negate moves like Mario's [[Cape]].  Marth's final smash is a single critical hit that is usually a total KO. When the final smash is performed, a life meter appears and drains as the opponents are launched. The life meter uses the same graphics as seen in the Super NES (Super Famicom) game, ''Fire Emblem: Monsho no Nazo''.  There is a special characteristic unique to his final smash- as soon as it's activated, Marth will dash to the end of whatever ground/platform he is on, in the direction he is facing.  In doing this, he will follow the shape of whatever surface he is on- for example: on [[Green Hill Zone]], he will follow the curve of the terrain. If he makes contact with a character (or multiple characters in the same spot) at any point in the way of his dash, Marth will strike them with his sword (he will also stop moving here) the life meter will appear, drain, and the enemy/enemies will be KO'd. If Marth does not come in contact with a character, then he will simply stop at the end of the stage, taking several seconds to recover.  If Marth is in midair when using his Final Smash, he will rush to whatever side he is facing.  If he makes contact with a character, the same effect as above occurs, but if he misses, he will continue to rush off stage and will be KO'd if close enough to the far side. The attack can also be canceled in air by pressing the Special button once. It is possible to dodge this attack with air dodges, sidesteps, or Up Specials, but it is not possible to counter it or deflect it (via shield, etc.).


==Trivia==
==Trivia==
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