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*[[Duck Hunt]] (has a Star KO sound effect) | *[[Duck Hunt]] (has a Star KO sound effect) | ||
*[[Mega Man]] (excluding "8-bit explosion" sound effects) | *[[Mega Man]] (excluding "8-bit explosion" sound effects) | ||
*[[Pac-Man]] | *[[Pac-Man]] | ||
*[[Mii Fighter]]s (not in ''Ultimate'' if voice clips are set). | *[[Mii Fighter]]s (not in ''Ultimate'' if voice clips are set). | ||
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*[[Sephiroth]] | *[[Sephiroth]] | ||
[[StreetSmash]] gives Pac-Man a KO sound not heard normally. Notably, both of [[Ganondorf]]'s KO voice | [[StreetSmash]] gives Pac-Man a KO sound not heard normally: the original "lose a life" sound from ''Pac-Man''. | ||
Notably, both of [[Ganondorf]]'s KO voice lines in ''Brawl'' and ''SSB4'', female [[Corrin]]'s and female [[Inkling]]'s secondary KO voice lines are much longer than most other characters. ''Ultimate''{{'}}s [[Stamina Mode]] also uses one of these sounds for almost all characters except for {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, {{SSBU|Hero}}, {{SSBU|Terry}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, {{SSBU|Kazuya}}, and {{SSBU|Sora}} who instead use their heavy knockback cries, and {{SSBU|Joker}} and {{SSBU|Banjo & Kazooie}}, who use a unique voice clip. An [[instant KO]] from Hero's [[Command Selection|Kamikazee]] also always uses the primary KO voice clip. Another peculiarity specific to ''Ultimate'' is that, should a fighter be sent flying during their last stock and the current match ends, their KO scream usually not play or play only very briefly. | |||
===List of unique KO lines=== | ===List of unique KO lines=== |
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