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|dsname=Falcon Kick | |dsname=Falcon Kick | ||
|dsdmg=15%/13%/9% (ground), 15%/13%/11% (air), 9% (landing) | |dsdmg=15%/13%/9% (ground), 15%/13%/11% (air), 9% (landing) | ||
|dsdesc=Rushes forward while performing a fiery kick. If he goes off a ledge, he continues dashing forward. If started in midair, he kicks down at a diagonal angle. Restores his midair jump, making it a useful move for horizontal recovery at long distances. The aerial version's hitboxes are programmed incorrectly; the hitboxes are on Falcon's right leg (like the grounded version), but Falcon performs the aerial version with his left leg, leading to a very unfortunate hitbox placement. | |dsdesc=Rushes forward while performing a fiery kick. If he goes off a ledge, he continues dashing forward. If started in midair, he kicks down at a diagonal angle. Restores his midair jump, making it a useful move for horizontal recovery at long distances. The aerial version's hitboxes are programmed incorrectly; the hitboxes are on Falcon's right leg (like the grounded version), but Falcon performs the aerial version with his left leg, leading to a very unfortunate hitbox placement. Interestingly enough, the aerial version of [[Wizard's Foot]] doesn't have this issue (though, it still has a somewhat unfavorable hitbox, due to it lacking a third hitbox that goes on his foot). | ||
}} | }} | ||
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