Kirby (SSBU): Difference between revisions

no edit summary
No edit summary
No edit summary
Line 25: Line 25:
However, Kirby's weaknesses are ever-present, as he continues to have poor endurance and mobility. Kirby's light [[weight]] leads to Kirby dying earlier than most characters on the roster. Kirby's poor speed on the ground and in the air presents a host of problems in [[Neutral game|neutral]] and offstage. Kirby has great difficulty fighting opponents that can [[Camping|camp]] and edgeguard. Though Kirby's short stature and low [[Crouching|crouch]] alleviates this some, it is not enough for Kirby to effectively counter. Kirby's lack of a fast [[projectile]] or a ranged attack hinders him further in neutral, and makes it difficult for him to [[approach]]. Kirby's recovery, though far-reaching, is as predictable as ever. Though Kirby has multiple jumps at his disposal, his poor air speed and [[floatiness]] make Kirby very vulnerable to edgeguarding. Kirby also received several nerfs alongside his numerous buffs. Kirby's [[grab|grabs]] and [[Throw|throws]] are overall worse than in ''Smash 4'' due to a reduction in his already weak grab range and inability to perform specific combos off of certain throws, most notably his [[back throw]]. Though Kirby's specials were largely buffed, [[Stone]] can no longer hit shields twice, making it worse against shielding opponents.
However, Kirby's weaknesses are ever-present, as he continues to have poor endurance and mobility. Kirby's light [[weight]] leads to Kirby dying earlier than most characters on the roster. Kirby's poor speed on the ground and in the air presents a host of problems in [[Neutral game|neutral]] and offstage. Kirby has great difficulty fighting opponents that can [[Camping|camp]] and edgeguard. Though Kirby's short stature and low [[Crouching|crouch]] alleviates this some, it is not enough for Kirby to effectively counter. Kirby's lack of a fast [[projectile]] or a ranged attack hinders him further in neutral, and makes it difficult for him to [[approach]]. Kirby's recovery, though far-reaching, is as predictable as ever. Though Kirby has multiple jumps at his disposal, his poor air speed and [[floatiness]] make Kirby very vulnerable to edgeguarding. Kirby also received several nerfs alongside his numerous buffs. Kirby's [[grab|grabs]] and [[Throw|throws]] are overall worse than in ''Smash 4'' due to a reduction in his already weak grab range and inability to perform specific combos off of certain throws, most notably his [[back throw]]. Though Kirby's specials were largely buffed, [[Stone]] can no longer hit shields twice, making it worse against shielding opponents.


Despite Kirby's numerous flaws, he has a small but dedicated player base in [[competitive play]], with players such as [[Smasher:JeJaJeJa|JeJaJeJa]], [[Smasher:Jesuischoq|Jesuischoq]], and [[Smasher:Konokururu|Konokururu]] obtaining impressive results with the character. Kirby also received several buffs in various [[List of updates (SSBU)|patches]] that have given him better competitive reception compared to early in the metagame. As such, Kirby's tournament viability and placement on the tier list has been subject to debate.
Despite Kirby's numerous flaws, he has a small but dedicated player base in [[competitive play]], with players such as [[Smasher:JeJaJeJa|JeJaJeJa]], [[Smasher:Jesuischoq|Jesuischoq]], and [[Smasher:Konokururu|Konokururu]] obtaining impressive results with the character. Kirby also received several buffs in various [[List of updates (SSBU)|patches]] that have given him better competitive reception compared to early in the metagame. As such, Kirby's tournament viability and placement on the tier list have been subject to debate.


==Attributes==
==Attributes==
51

edits