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However, Kirby's weaknesses are ever-present, as he continues to have poor endurance and mobility. Kirby's light [[weight]] leads to Kirby dying earlier than most characters on the roster. Kirby's poor speed on the ground and in the air presents a host of problems in [[Neutral game|neutral]] and offstage. Kirby has great difficulty fighting opponents that can [[Camping|camp]] and edgeguard. Though Kirby's short stature and low [[Crouching|crouch]] alleviates this some, it is not enough for Kirby to effectively counter. Kirby's lack of a fast [[projectile]] or a ranged attack hinders him further in neutral, and makes it difficult for him to [[approach]]. Kirby's recovery, though far-reaching, is as predictable as ever. Though Kirby has multiple jumps at his disposal, his poor air speed and [[floatiness]] make Kirby very vulnerable to edgeguarding. Kirby also received several nerfs alongside his numerous buffs. Kirby's [[grab|grabs]] and [[Throw|throws]] are overall worse than in ''Smash 4'' due to a reduction in his already weak grab range and inability to perform specific combos off of certain throws, most notably his [[back throw]]. Though Kirby's specials were largely buffed, [[Stone]] can no longer hit shields twice, making it worse against shielding opponents. | However, Kirby's weaknesses are ever-present, as he continues to have poor endurance and mobility. Kirby's light [[weight]] leads to Kirby dying earlier than most characters on the roster. Kirby's poor speed on the ground and in the air presents a host of problems in [[Neutral game|neutral]] and offstage. Kirby has great difficulty fighting opponents that can [[Camping|camp]] and edgeguard. Though Kirby's short stature and low [[Crouching|crouch]] alleviates this some, it is not enough for Kirby to effectively counter. Kirby's lack of a fast [[projectile]] or a ranged attack hinders him further in neutral, and makes it difficult for him to [[approach]]. Kirby's recovery, though far-reaching, is as predictable as ever. Though Kirby has multiple jumps at his disposal, his poor air speed and [[floatiness]] make Kirby very vulnerable to edgeguarding. Kirby also received several nerfs alongside his numerous buffs. Kirby's [[grab|grabs]] and [[Throw|throws]] are overall worse than in ''Smash 4'' due to a reduction in his already weak grab range and inability to perform specific combos off of certain throws, most notably his [[back throw]]. Though Kirby's specials were largely buffed, [[Stone]] can no longer hit shields twice, making it worse against shielding opponents. | ||
Despite Kirby's numerous flaws, he has a small but dedicated player base in [[competitive play]], with players such as [[Smasher:JeJaJeJa|JeJaJeJa]], [[Smasher:Jesuischoq|Jesuischoq]], and [[Smasher:Konokururu|Konokururu]] obtaining impressive results with the character. Kirby also received several buffs in various [[List of updates (SSBU)|patches]] that have given him better competitive reception compared to early in the metagame. As such, Kirby's tournament viability and placement on the tier list | Despite Kirby's numerous flaws, he has a small but dedicated player base in [[competitive play]], with players such as [[Smasher:JeJaJeJa|JeJaJeJa]], [[Smasher:Jesuischoq|Jesuischoq]], and [[Smasher:Konokururu|Konokururu]] obtaining impressive results with the character. Kirby also received several buffs in various [[List of updates (SSBU)|patches]] that have given him better competitive reception compared to early in the metagame. As such, Kirby's tournament viability and placement on the tier list have been subject to debate. | ||
==Attributes== | ==Attributes== |
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