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Kirby is voiced in all regions once again by Makiko Ōmoto, using a combination of new voice clips and ones recycled from ''[[Super Smash Bros. 4]]''. | Kirby is voiced in all regions once again by Makiko Ōmoto, using a combination of new voice clips and ones recycled from ''[[Super Smash Bros. 4]]''. | ||
Kirby is currently ranked 80th out of 86 on the ''Ultimate'' [[Tier list]], placing him in the upper half of D+ tier and making him the lowest ranked [[veteran]] in the game. Despite being buffed overall, this is a slight drop from his already low placement in [[Super Smash Bros. 4|Smash 4]], where he was ranked 50th out of 55. | |||
Kirby has access to quick and devastating [[Combo|combos]], making him a threat up-close. ''Ultimate'' buffed the frame data and KO power on many of Kirby's combo finishers, allowing him to secure [[Stock|stocks]] earlier and easier than in ''Smash 4''. Kirby's [[jab]] can now [[jab lock]], giving him access to a wider array of combos and strong [[Punishment|punishes]]. Kirby's [[dash attack]] was changed into its [[Super Smash Bros. Melee|''Melee'']] iteration. This change makes dash attack into a versatile and reliable move that can be used as a kill option and a [[Cross-up|cross-up]] tool. All of Kirby's [[Smash attack|smash attacks]] do more damage and [[knockback]], with various other attributes having been buffed as well. With the exception of [[Up aerial|up air]], Kirby's [[Aerial attack|aerials]] all have more range than in ''Smash 4''. Kirby's aerials also received buffs on their speed and knockback. This considerably improves Kirby's [[edgeguarding]]. All of Kirby's [[Special move|specials]] were made to be more useful to his overall kit, receiving buffs to their power and frame data. [[Inhale (Kirby)|Inhale]] in particular received several notable buffs. Not only is Inhale faster, but Kirby can now inhale most [[Projectile|projectiles]] to [[Healing|heal]], keep his [[Copy ability|copy ability]] for a longer amount of time, and gains a higher reward for inhaling opponents thanks to a 1.2× damage multiplier on his copy abilities. | |||
Changes made to the engine on the transition from ''Smash 4'' to ''Ultimate'' have given Kirby significant buffs to his overall combo ability and defense. Universal speed buffs on [[Jumpsquat|jumpsquats]] and [[landing lag]] make Kirby's aerials even safer than in ''Smash 4''. This allows them to extend Kirby's combos further, as they can now be followed up by various [[Tilt attack|tilts]] and smash attacks. Kirby's linear [[recovery]] is helped by a slightly faster [[air speed]] and by directional [[Air dodge|air dodges]]. | |||
However, Kirby's weaknesses are ever-present, as he continues to have poor endurance and mobility. Kirby's light [[weight]] leads to Kirby dying earlier than most characters on the roster. Kirby's poor speed on the ground and in the air presents a host of problems in [[Neutral game|neutral]] and offstage. Kirby has great difficulty fighting opponents that can [[Camping|camp]] and edgeguard. Though Kirby's short stature and low [[Crouching|crouch]] alleviates this some, it is not enough for Kirby to effectively counter. Kirby's lack of a fast projectile or a ranged attack hinders him further in neutral, and make it difficult for him to [[approach]]. Kirby's recovery, though far-reaching, is as predictable as ever. Though Kirby has multiple jumps at his disposal, his poor air speed and [[floatiness]] make Kirby very vulnerable to edgeguarding. Kirby also received several nerfs alongside his numerous buffs. Kirby's [[grab|grabs]] and [[Throw|throws]] are overall worse than in ''Smash 4'' due to a reduction in his already weak grab range and inability to perform specific combos off of certain throws, most notably his [[back throw]]. Though Kirby's specials were largely buffed, [[Stone]] can no longer hit shields twice, making it worse against shielding opponents. | |||
Despite Kirby's numerous flaws, he has a small but dedicated player base in [[competitive play]], with players such as [[Smasher:JeJaJeJa|JeJaJeJa]], [[Smasher:Jesuischoq|Jesuischoq]], and [[Smasher:Konokururu|Konokururu]] obtaining impressive results with the character. Kirby also received several buffs in various [[List of updates (SSBU)|patches]] that have given him a far more positive competitive reception compared to early in the metagame. As such, Kirby's tournament viability and placement on the tier list has been subject to debate. | |||
==Attributes== | ==Attributes== |
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