Kirby (SSBU): Difference between revisions

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Kirby is voiced in all regions once again by Makiko Ōmoto, using a combination of new voice clips and ones recycled from ''[[Super Smash Bros. 4]]''.
Kirby is voiced in all regions once again by Makiko Ōmoto, using a combination of new voice clips and ones recycled from ''[[Super Smash Bros. 4]]''.
Kirby is currently ranked 80th out of 86 on the ''Ultimate'' [[Tier list]], placing him in the upper half of D+ tier and making him the lowest ranked [[veteran]] in the game. Despite being buffed overall, this is a slight drop from his already low placement in [[Super Smash Bros. 4|Smash 4]], where he was ranked 50th out of 55.
Kirby has access to quick and devastating [[Combo|combos]], making him a threat up-close. ''Ultimate'' buffed the frame data and KO power on many of Kirby's combo finishers, allowing him to secure [[Stock|stocks]] earlier and easier than in ''Smash 4''. Kirby's [[jab]] can now [[jab lock]], giving him access to a wider array of combos and strong [[Punishment|punishes]]. Kirby's [[dash attack]] was changed into its [[Super Smash Bros. Melee|''Melee'']] iteration. This change makes dash attack into a versatile and reliable move that can be used as a kill option and a [[Cross-up|cross-up]] tool. All of Kirby's [[Smash attack|smash attacks]] do more damage and [[knockback]], with various other attributes having been buffed as well. With the exception of [[Up aerial|up air]], Kirby's [[Aerial attack|aerials]] all have more range than in ''Smash 4''. Kirby's aerials also received buffs on their speed and knockback. This considerably improves Kirby's [[edgeguarding]]. All of Kirby's [[Special move|specials]] were made to be more useful to his overall kit, receiving buffs to their power and frame data. [[Inhale (Kirby)|Inhale]] in particular received several notable buffs. Not only is Inhale faster, but Kirby can now inhale most [[Projectile|projectiles]] to [[Healing|heal]], keep his [[Copy ability|copy ability]] for a longer amount of time, and gains a higher reward for inhaling opponents thanks to a 1.2× damage multiplier on his copy abilities.
Changes made to the engine on the transition from ''Smash 4'' to ''Ultimate'' have given Kirby significant buffs to his overall combo ability and defense. Universal speed buffs on [[Jumpsquat|jumpsquats]] and [[landing lag]] make Kirby's aerials even safer than in ''Smash 4''. This allows them to extend Kirby's combos further, as they can now be followed up by various [[Tilt attack|tilts]] and smash attacks. Kirby's linear [[recovery]] is helped by a slightly faster [[air speed]] and by directional [[Air dodge|air dodges]].
However, Kirby's weaknesses are ever-present, as he continues to have poor endurance and mobility. Kirby's light [[weight]] leads to Kirby dying earlier than most characters on the roster. Kirby's poor speed on the ground and in the air presents a host of problems in [[Neutral game|neutral]] and offstage. Kirby has great difficulty fighting opponents that can [[Camping|camp]] and edgeguard. Though Kirby's short stature and low [[Crouching|crouch]] alleviates this some, it is not enough for Kirby to effectively counter. Kirby's lack of a fast projectile or a ranged attack hinders him further in neutral, and make it difficult for him to [[approach]]. Kirby's recovery, though far-reaching, is as predictable as ever. Though Kirby has multiple jumps at his disposal, his poor air speed and [[floatiness]] make Kirby very vulnerable to edgeguarding. Kirby also received several nerfs alongside his numerous buffs. Kirby's [[grab|grabs]] and [[Throw|throws]] are overall worse than in ''Smash 4'' due to a reduction in his already weak grab range and inability to perform specific combos off of certain throws, most notably his [[back throw]]. Though Kirby's specials were largely buffed, [[Stone]] can no longer hit shields twice, making it worse against shielding opponents.
Despite Kirby's numerous flaws, he has a small but dedicated player base in [[competitive play]], with players such as [[Smasher:JeJaJeJa|JeJaJeJa]], [[Smasher:Jesuischoq|Jesuischoq]], and [[Smasher:Konokururu|Konokururu]] obtaining impressive results with the character. Kirby also received several buffs in various [[List of updates (SSBU)|patches]] that have given him a far more positive competitive reception compared to early in the metagame. As such, Kirby's tournament viability and placement on the tier list has been subject to debate.


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