Bowser (SSBB): Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 14: Line 14:
Confirmed on the [[Smash Bros. DOJO!!]] website on July 3, 2007, '''Bowser''' ({{ja|クッパ|Kuppa}}, ''Koopa'') is the primary antagonist of the ''Mario'' series, returning from his ''{{b|Super Smash Bros.|series}}'' series debut in ''[[Super Smash Bros. Melee]]''.
Confirmed on the [[Smash Bros. DOJO!!]] website on July 3, 2007, '''Bowser''' ({{ja|クッパ|Kuppa}}, ''Koopa'') is the primary antagonist of the ''Mario'' series, returning from his ''{{b|Super Smash Bros.|series}}'' series debut in ''[[Super Smash Bros. Melee]]''.


Rather than utilizing recycled voice clips from ''Mario Kart 64'' as well as realistic sounds, or being voiced by Kenny James, who voiced Bowser in ''{{s|mariowiki|Super Mario Strikers}}'', as well as ''{{s|mariowiki|Super Mario Galaxy}}'', he now uses heavily modified stock pig sound effects taken from the Serafine L2 Sound Library, with his star KO scream also incorparating an elk bugle. The same stock sound effects are also used for [[Ridley]] in ''Brawl'' and ''Smash for Wii U'', through with considerably less modification.
Rather than utilizing recycled voice clips from ''Mario Kart 64'' as well as realistic sounds, or being voiced by Kenny James, who voiced Bowser in ''{{s|mariowiki|Super Mario Strikers}}'', as well as ''{{s|mariowiki|Super Mario Galaxy}}'', he now uses heavily modified stock pig sound effects taken from the Serafine L2 Sound Library, with his star KO scream also incorporating an elk bugle. The same stock sound effects are also used for [[Ridley]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]'', through with considerably less modification.


Bowser ranks 33rd out of 38 on the [[tier list]], putting him in 3rd place on the F tier, a slight improvement from his last place ranking in ''Melee''. Compared to his ''Melee'' incarnation, Bowser is faster and more mobile character at the expense of slightly less power. Despite the slight power nerf, Bowser is still one of the strongest characters in ''Brawl'', possessing a moveset full of potential finishers, several of which can even reliably KO under 100%. Along with his trademark power, Bowser holds distinction as the heaviest character, with strong [[momentum cancelling]] to complement it, giving Bowser one of the best endurance potentials in ''Brawl''. Additionally, Bowser has gained an excellent aerial grab in [[Flying Slam]], which also gives him access to the [[Koopa hopping]] technique to improve his mobility and approach. Bowser also has some great [[reach]] throughout his moveset, a 10-frame advantage on [[grab release]]s that gives him grab release options on nearly every character, and a powerful, five-frame move in [[Whirling Fortress]] that can be immediately used [[out of shield]] to escape pressure. Despite his speed [[buff]]s, Bowser is still one of the slowest characters in ''Brawl'', possessing only average dashing speed and the slowest [[initial dash]] speed, and he can have difficulty in keeping up with several characters. He is also one of the largest characters, which combines with his massive weight to make him quite vulnerable to [[combo]]s and [[chain throw]]s, some of which are infinite or even a zero-to-death (most notoriously from {{SSBB|King Dedede}}). Importantly, Bowser has significant trouble landing, with all of his landing options being slow, punishable, predictable, which is also compounded by his laggy aerials. Finally, Bowser possesses an easily [[gimp]]able recovery that gains barely any vertical height, and his lack of an effective [[projectile]] makes it difficult for him to break through opposing [[camp]]ing. His flaws overpower his strengths, resulting in mostly terrible match-ups and, when combined with his miniscule [[tournament]] representation, some of the worst tournament results of any character.
Bowser ranks 33rd out of 38 on the [[tier list]], putting him in 3rd place on the F tier, a slight improvement from his last place ranking in ''Melee''. Compared to his ''Melee'' incarnation, Bowser is faster and more mobile character at the expense of slightly less power. Despite the slight power nerf, Bowser is still one of the strongest characters in ''Brawl'', possessing a moveset full of potential finishers, several of which can even reliably KO under 100%. Along with his trademark power, Bowser holds distinction as the heaviest character, with strong [[momentum cancelling]] to complement it, giving Bowser one of the best endurance potentials in ''Brawl''. Additionally, Bowser has gained an excellent aerial grab in [[Flying Slam]], which also gives him access to the [[Koopa hopping]] technique to improve his mobility and approach. Bowser also has some great [[reach]] throughout his moveset, a 10-frame advantage on [[grab release]]s that gives him grab release options on nearly every character, and a powerful, five-frame move in [[Whirling Fortress]] that can be immediately used [[out of shield]] to escape pressure. Despite his speed [[buff]]s, Bowser is still one of the slowest characters in ''Brawl'', possessing only average dashing speed and the slowest [[initial dash]] speed, and he can have difficulty in keeping up with several characters. He is also one of the largest characters, which combines with his massive weight to make him quite vulnerable to [[combo]]s and [[chain throw]]s, some of which are infinite or even a zero-to-death (most notoriously from {{SSBB|King Dedede}}). Importantly, Bowser has significant trouble landing, with all of his landing options being slow, punishable, predictable, which is also compounded by his laggy aerials. Finally, Bowser possesses an easily [[gimp]]able recovery that gains barely any vertical height, and his lack of an effective [[projectile]] makes it difficult for him to break through opposing [[camp]]ing. His flaws overpower his strengths, resulting in mostly terrible match-ups and, when combined with his miniscule [[tournament]] representation, some of the worst tournament results of any character.


==Attributes==
==Attributes==
Bowser is the largest and heaviest character in ''Brawl''. This grants him high durability, yet makes him easier to hit due to his large [[hurtbox]]. Because of his heavy weight, Bowser's [[recovery]] has significant horizontal range but marginal vertical movement. His dodging abilities are among the worst relative to the rest of the cast in having the second slowest roll and slowest spot dodge. He also has the ability to [[crawl]], but due to his large size, it is ineffective at avoiding incoming projectiles or other attacks. As with other large characters, Bowser's strengths lie in his KO ability and not his speed. He sports a wide variety of powerful attacks both in the air and on the ground. For example, Bowser's forward smash is the most damaging smash attack in ''Brawl''. However, this KO ability comes at the price of high startup lag and [[cooldown]]. Due to his average speed and reliance on powerful KO moves, Bowser can struggle somewhat in the low [[damage]] game, as he lacks diverse ways of racking up damage on the opponent. The one possible exception is his [[neutral special]] [[Fire Breath]], which can help set up pseudo-chaingrabs or combos into his strongest attacks. He also notably has an effective [[grab release]], due to its animation being shorter than any other character. Out of a ground release, Bowser can hit his opponent with a jab, tilt or he can them (except {{SSBB |Donkey Kong}}, because of his unusually short ground release animation). An aerial release can lead into a forward aerial against multiple characters, as well as a smash attack against {{SSBB|Wario}} or an up aerial against {{SSBB|Jigglypuff}}. Fire Breath serves multiple roles for Bowser, such as racking up damage on the opponent as well as preventing an opponent's approach; it also serves as a functional edge guarding attack. Bowser also has a potent [[Sacrificial KO]] in [[Flying Slam]]. This move allows Bowser to grab an opponent, then leap into the air and fall back to the ground with Bowser on top of them. Thus, the opponent will always be KOed first if they go down offstage. It is also useful in [[Classic Mode (SSBB)|Classic]] and [[All-Star Mode|All-Star]] modes, making for an easy KO when only one opponent is left. Given Bowser's difficulty racking up damage, this can be a useful move when the opponent is far ahead of Bowser in the damage count. However, opponents can control Flying Slam when Bowser is at higher or even equal damage, preventing [[Bowsercide]], or forcing it if up in stock. Bowser's standard attack can cancel out incoming projectiles, including Samus' and Lucario's standard specials. This is effective, as it allows the player to conserve Bowser's shield, as well as provide quicker reaction times after blocking enemy projectiles without experiencing [[shieldstun]].
Bowser is the largest and heaviest character in ''Brawl''. This grants him high durability, yet makes him easier to hit due to his large [[hurtbox]]. Because of his heavy weight, Bowser's [[recovery]] has significant horizontal range but marginal vertical movement. His dodging abilities are among the worst relative to the rest of the cast in having the second slowest roll and slowest spot dodge. He also has the ability to [[crawl]], but due to his large size, it is ineffective at avoiding incoming projectiles or other attacks. As with other large characters, Bowser's strengths lie in his KO ability and not his speed. He sports a wide variety of powerful attacks both in the air and on the ground. For example, Bowser's forward smash is the most damaging smash attack in ''Brawl''. However, this KO ability comes at the price of high startup lag and [[cooldown]]. Due to his average speed and reliance on powerful KO moves, Bowser can struggle somewhat in the low [[damage]] game, as he lacks diverse ways of racking up damage on the opponent. The one possible exception is his [[neutral special]] [[Fire Breath]], which can help set up pseudo-chaingrabs or combos into his strongest attacks. He also notably has an effective [[grab release]], due to its animation being shorter than any other character. Out of a ground release, Bowser can hit his opponent with a jab, tilt or he can them (except {{SSBB|Donkey Kong}}, because of his unusually short ground release animation). An aerial release can lead into a forward aerial against multiple characters, as well as a smash attack against {{SSBB|Wario}} or an up aerial against {{SSBB|Jigglypuff}}. Fire Breath serves multiple roles for Bowser, such as racking up damage on the opponent as well as preventing an opponent's approach; it also serves as a functional edge guarding attack. Bowser also has a potent [[Sacrificial KO]] in [[Flying Slam]]. This move allows Bowser to grab an opponent, then leap into the air and fall back to the ground with Bowser on top of them. Thus, the opponent will always be KOed first if they go down offstage. It is also useful in [[Classic Mode (SSBB)|Classic]] and [[All-Star Mode|All-Star]] modes, making for an easy KO when only one opponent is left. Given Bowser's difficulty racking up damage, this can be a useful move when the opponent is far ahead of Bowser in the damage count. However, opponents can control Flying Slam when Bowser is at higher or even equal damage, preventing [[Bowsercide]], or forcing it if up in stock. Bowser's standard attack can cancel out incoming projectiles, including Samus' and Lucario's standard specials. This is effective, as it allows the player to conserve Bowser's shield, as well as provide quicker reaction times after blocking enemy projectiles without experiencing [[shieldstun]].


However, given Bowser's extreme heavy weight, large size and high gravity, it makes him vulnerable for infinite [[chain grabs]] like Wario's and {{SSBB|King Dedede}}'s, and other combos in general. In addition, his primary recovery, [[Whirling Fortress]], is worse than Donkey Kong's [[Spinning Kong]] and gives poor vertical and horizontal distance, although it is a very good out-of-shield move, though it can be shielded if read. His poor mobility also severely hinders his approach and allows many characters to easily [[camp]] him and rack up damage. He also lacks an effective aerial game due to a combination of low jumps and having mostly laggy or easily avoidable aerial attacks. All of his aerials have high landing lag and all of them except for forward aerial are incapable of [[auto-cancel]]ling in a short hop, resulting in Bowser's aerials being extremely ineffective for approaching and spacing, except for forward aerial.
However, given Bowser's extreme heavy weight, large size and high gravity, it makes him vulnerable for infinite [[chain grabs]] like Wario's and {{SSBB|King Dedede}}'s, and other combos in general. In addition, his primary recovery, [[Whirling Fortress]], is worse than Donkey Kong's [[Spinning Kong]] and gives poor vertical and horizontal distance, although it is a very good out-of-shield move, though it can be shielded if read. His poor mobility also severely hinders his approach and allows many characters to easily [[camp]] him and rack up damage. He also lacks an effective aerial game due to a combination of low jumps and having mostly laggy or easily avoidable aerial attacks. All of his aerials have high landing lag and all of them except for forward aerial are incapable of [[auto-cancel]]ling in a short hop, resulting in Bowser's aerials being extremely ineffective for approaching and spacing, except for forward aerial.
30,459

edits