On-screen appearance: Difference between revisions

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*In ''Brawl'', ''Smash 4'', and ''Ultimate'', all fighters have unique animations as in ''Smash 64'', but they are only used in multiplayer modes; in single-player modes, such as [[Target Smash!!]], the fighters will already be present on the field.
*In ''Brawl'', ''Smash 4'', and ''Ultimate'', all fighters have unique animations as in ''Smash 64'', but they are only used in multiplayer modes; in single-player modes, such as [[Target Smash!!]], the fighters will already be present on the field.


As the announcer counts down before a match starts, the camera will either pan far enough away from the stage to show each entrance or zoom in on each character during the first few frames of their entrance. In {{for3ds}}, when a match starts, the screen will occasionally focus on the player's own on-screen appearance for the entire duration of the countdown, rather than moving between each character as they appear or showing the entire screen.<ref>http://youtu.be/eOEo0A7zVMU?t=5m51s</ref> In {{forwiiu}}, the camera might now focus on every character. In fact, it might even focus on just one, depending on how many people are playing.
As the announcer counts down before a match starts, the camera will either pan far enough away from the stage to show each entrance or zoom in on each character during the first few frames of their entrance. In {{for3ds}}, when a match starts, the screen will occasionally focus on the player's own on-screen appearance for the entire duration of the countdown, rather than moving between each character as they appear or showing the entire screen.<ref>http://youtu.be/eOEo0A7zVMU?t=5m51s</ref> In {{forwiiu}}, the camera might not focus on every character. In fact, it may even focus on just one, depending on how many people are playing.


It usually has no effect whatsoever on gameplay other than visually dramatic and comedic purposes. The exceptions to this rule are Zero Suit Samus's entrance in ''Brawl'', which allows the players to hit their opponents with the fallen pieces of the power suit, and Olimar's entrance, which automatically has him [[Pikmin Pluck|pluck]] three Pikmin. Each entrance usually relates to that character's universe, such as [[Mario]] entering in through a warp pipe the way he does at the beginning of ''{{s|mariowiki|Super Mario 64}}''.
It usually has no effect whatsoever on gameplay other than visually dramatic and comedic purposes. The exceptions to this rule are Zero Suit Samus's entrance in ''Brawl'', which allows the players to hit their opponents with the fallen pieces of the power suit, and Olimar's entrance, which automatically has him [[Pikmin Pluck|pluck]] three Pikmin. Each entrance usually relates to that character's universe, such as [[Mario]] entering in through a warp pipe the way he does at the beginning of ''{{s|mariowiki|Super Mario 64}}''.
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