194
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|{{SSBU|Donkey Kong}}||*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|up smash}}<br>*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|back aerial}}<br>*Burying an opponent with [[Headbutt]] can lead to a free KO move at high percents | |{{SSBU|Donkey Kong}}||*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|up smash}}<br>*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|back aerial}}<br>*Burying an opponent with [[Headbutt]] can lead to a free KO move at high percents | ||
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|{{SSBU|Link}}||*A thrown or Z-dropped [[Remote Bomb]] can be followed up with most KO moves, such as [[Spin Attack]] or {{Mvsub|Link|SSBU| | |{{SSBU|Link}}||*A thrown or Z-dropped [[Remote Bomb]] can be followed up with most KO moves, such as [[Spin Attack]] or {{Mvsub|Link|SSBU|down smash}}<br>*{{Mvsub|Link|SSBU|Neutral aerial}} to {{Mvsub|Link|SSBU|forward smash}} | ||
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|{{SSBU|Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Samus|SSBU|dash attack}} for a KO at high percents. | |{{SSBU|Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Samus|SSBU|dash attack}} for a KO at high percents. | ||
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|{{SSBU|Daisy}}||*{{Mvsub|Daisy|SSBU|Down throw}} to {{Mvsub|Daisy|SSBU|back aerial}} | |{{SSBU|Daisy}}||*{{Mvsub|Daisy|SSBU|Down throw}} to {{Mvsub|Daisy|SSBU|back aerial}} | ||
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|{{SSBU|Bowser}}||*{{Mvsub|Bowser|SSBU|Neutral aerial}} to {{Mvsub|Bowser|SSBU| | |{{SSBU|Bowser}}||*{{Mvsub|Bowser|SSBU|Neutral aerial}} to {{Mvsub|Bowser|SSBU|back aerial}} or {{Mvsub|Bowser|SSBU|forward aerial}} | ||
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|{{SSBU|Ice Climbers}}||*{{Mvsub|Ice Climbers|SSBU|Down throw}} to {{Mvsub|Ice Climbers|SSBU| | |{{SSBU|Ice Climbers}}||*{{Mvsub|Ice Climbers|SSBU|Down throw}} to {{Mvsub|Ice Climbers|SSBU|forward aerial}} | ||
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|{{SSBU|Sheik}}||*{{Mvsub|Sheik|SSBU|Neutral aerial}} to [[Bouncing Fish]] | |{{SSBU|Sheik}}||*{{Mvsub|Sheik|SSBU|Neutral aerial}} to [[Bouncing Fish]] | ||
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|{{SSBU|Zelda}}||*{{Mvsub|Zelda|SSBU|Down throw}} to {{Mvsub|Zelda|SSBU| | |{{SSBU|Zelda}}||*{{Mvsub|Zelda|SSBU|Down throw}} to {{Mvsub|Zelda|SSBU|back aerial}} | ||
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|{{SSBU|Dr. Mario}}||*{{Mvsub|Dr. Mario|SSBU|Down throw}} can be followed up with [[Dr. Tornado]] at around 45%, or {{Mvsub|Dr. Mario|SSBU|up aerial}} at around 120% for a KO at the ledge<br>*{{Mvsub|Dr. Mario|SSBU|Down tilt}} to [[Super Jump Punch]]<br>*A successful [[Megavitamin]] hit can be followed up with an aerial KO move, such as [[Dr. Tornado]] or a sweetspotted {{Mvsub|Dr. Mario|SSBU|forward aerial}} at mid-to-high percents. | |{{SSBU|Dr. Mario}}||*{{Mvsub|Dr. Mario|SSBU|Down throw}} can be followed up with [[Dr. Tornado]] at around 45%, or {{Mvsub|Dr. Mario|SSBU|up aerial}} at around 120% for a KO at the ledge<br>*{{Mvsub|Dr. Mario|SSBU|Down tilt}} to [[Super Jump Punch]]<br>*A successful [[Megavitamin]] hit can be followed up with an aerial KO move, such as [[Dr. Tornado]] or a sweetspotted {{Mvsub|Dr. Mario|SSBU|forward aerial}} at mid-to-high percents.<br>*[[Dr. Mario (SSBU)/Neutral attack/Hit 1|Jab 1]] can link into [[Super Jump Punch]] for a KO at high percents | ||
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|{{SSBU|Pichu}}||*{{Mvsub|Pichu|SSBU|Up throw}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up smash}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up aerial}} to {{Mvsub|Pichu|SSBU|back aerial}} | |{{SSBU|Pichu}}||*{{Mvsub|Pichu|SSBU|Up throw}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up smash}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up aerial}} to {{Mvsub|Pichu|SSBU|back aerial}} | ||
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|{{SSBU|Lucina}}||*{{Mvsub|Lucina|SSBU|Down aerial}} to {{Mvsub|Lucina|SSBU|up smash}} | |{{SSBU|Lucina}}||*{{Mvsub|Lucina|SSBU|Down aerial}} to {{Mvsub|Lucina|SSBU|up smash}} | ||
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|{{SSBU|Young Link}}||*{{Mvsub|Young Link|SSBU|Down tilt}} to aerial {{Mvsub|Young Link|SSBU| | |{{SSBU|Young Link}}||*{{Mvsub|Young Link|SSBU|Down tilt}} to aerial {{Mvsub|Young Link|SSBU|up special}}<br>*A successful [[Bomb (Link)|Bomb]] hit can lead into a KO move at high percents. | ||
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|{{SSBU|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSBU|dash attack}} to {{Mvsub|Ganondorf|SSBU|neutral aerial}}<br>*Late hit {{Mvsub|Ganondorf|SSBU|dash attack}} to {{Mvsub|Ganondorf|SSBU|back aerial}} | |{{SSBU|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSBU|dash attack}} to {{Mvsub|Ganondorf|SSBU|neutral aerial}}<br>*Late hit {{Mvsub|Ganondorf|SSBU|dash attack}} to {{Mvsub|Ganondorf|SSBU|back aerial}} | ||
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|{{SSBU|Wario}}||*Late hit {{Mvsub|Wario|SSBU|Up tilt}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Neutral aerial}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Down aerial}} to half-charged [[Wario Waft]] | |{{SSBU|Wario}}||*Late hit {{Mvsub|Wario|SSBU|Up tilt}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Neutral aerial}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Down aerial}} to half-charged [[Wario Waft]] | ||
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|{{SSBU|Snake}}||*{{Mvsub|Snake|SSBU|Up tilt}} becomes a true followup to {{Mvsub|Snake|SSBU| | |{{SSBU|Snake}}||*{{Mvsub|Snake|SSBU|Up tilt}} becomes a true followup to {{Mvsub|Snake|SSBU|down throw}} at around 160%. The string can KO earlier, but requires chasing the opponent's roll up until that point. | ||
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|{{SSBU|Ike}}||*{{Mvsub|Ike|SSBU|Neutral aerial}} into [[Aether]] can kill at the ledge at around 70%.<br>*Late hit {{Mvsub|Ike|SSBU|Neutral aerial}} to {{Mvsub|Ike|SSBU| | |{{SSBU|Ike}}||*{{Mvsub|Ike|SSBU|Neutral aerial}} into [[Aether]] can kill at the ledge at around 70%.<br>*Late hit {{Mvsub|Ike|SSBU|Neutral aerial}} to {{Mvsub|Ike|SSBU|back aerial}}<br>*{{Mvsub|Ike|SSBU|Neutral aerial}} to {{Mvsub|Ike|SSBU|up aerial}}<br>*{{Mvsub|Ike|SSBU|Down tilt}} to {{Mvsub|Ike|SSBU|back aerial}} | ||
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|{{SSBU|Squirtle}}||*{{Mvsub|Squirtle|SSBU|Up tilt}} to [[Waterfall]] | |{{SSBU|Squirtle}}||*{{Mvsub|Squirtle|SSBU|Up tilt}} to [[Waterfall]] | ||
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|{{SSBU|Lucario}}||*[[Aura Sphere]] looping hits to {{Mvsub|Lucario|SSBU|back aerial}} | |{{SSBU|Lucario}}||*[[Aura Sphere]] looping hits to {{Mvsub|Lucario|SSBU|back aerial}} | ||
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|{{SSBU|R.O.B.}}||*{{Mvsub|R.O.B.|SSBU|Neutral aerial}} to [[Arm Rotor]]<br>*Z-dropped [[Gyro]] to [[Arm Rotor]]<br>*With a Gyro nearby, {{Mvsub|R.O.B.|SSBU| | |{{SSBU|R.O.B.}}||*{{Mvsub|R.O.B.|SSBU|Neutral aerial}} to [[Arm Rotor]]<br>*Z-dropped [[Gyro]] to [[Arm Rotor]]<br>*With a Gyro nearby, {{Mvsub|R.O.B.|SSBU|down tilt}} can link into {{Mvsub|R.O.B.|SSBU|up smash}} for a KO at high percents | ||
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|{{SSBU|Wolf}}||*{{Mvsub|Wolf|SSBU|Down throw}} to [[Wolf Flash]]<br>*{{Mvsub|Wolf|SSBU|Forward aerial}} to {{Mvsub|Wolf|SSBU|back aerial}} | |{{SSBU|Wolf}}||*{{Mvsub|Wolf|SSBU|Down throw}} to [[Wolf Flash]]<br>*{{Mvsub|Wolf|SSBU|Forward aerial}} to {{Mvsub|Wolf|SSBU|back aerial}} | ||
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|{{SSBU|Mega Man}}||*The first two hits of {{Mvsub|Mega Man|SSBU| | |{{SSBU|Mega Man}}||*The first two hits of {{Mvsub|Mega Man|SSBU|back aerial}} can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents<br>*A thrown [[Metal Blade]] can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents | ||
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|{{SSBU|Wii Fit Trainer}}||*Burying an opponent with [[Wii Fit Trainer (SSBU)/Neutral attack/Hit 3|Jab 3]] can lead to a free KO move at high percents. | |{{SSBU|Wii Fit Trainer}}||*Burying an opponent with [[Wii Fit Trainer (SSBU)/Neutral attack/Hit 3|Jab 3]] can lead to a free KO move at high percents. | ||
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|{{SSBU|Little Mac}}||*{{Mvsub|Little Mac|SSBU|Down tilt}} to [[Rising Uppercut]] | |{{SSBU|Little Mac}}||*{{Mvsub|Little Mac|SSBU|Down tilt}} to [[Rising Uppercut]] | ||
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|{{SSBU|Greninja}}||*{{Mvsub|Greninja|SSBU|Down tilt}} to {{Mvsub|Greninja|SSBU| | |{{SSBU|Greninja}}||*{{Mvsub|Greninja|SSBU|Down tilt}} to {{Mvsub|Greninja|SSBU|up smash}} | ||
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|{{SSBU|Mii Brawler}}||*Late hit {{Mvsub|Mii Brawler|SSBU|neutral aerial}} to {{Mvsub|Mii Brawler|SSBU|forward smash}}<br>*A falling {{Mvsub|Mii Brawler|SSBU|up aerial}} can lead into {{Mvsub|Mii Brawler|SSBU|back aerial}} or [[Flashing Mach Punch]] for a KO at around 100%<br>*{{Mvsub|Mii Brawler|SSBU|Down tilt}} to [[Helicopter Kick]] can KO at around 50% at the ledge if the latter is angled properly<br>*{{Mvsub|Mii Brawler|SSBU|Down throw}} to [[Thrust Uppercut]] | |{{SSBU|Mii Brawler}}||*Late hit {{Mvsub|Mii Brawler|SSBU|neutral aerial}} to {{Mvsub|Mii Brawler|SSBU|forward smash}}<br>*A falling {{Mvsub|Mii Brawler|SSBU|up aerial}} can lead into {{Mvsub|Mii Brawler|SSBU|back aerial}} or [[Flashing Mach Punch]] for a KO at around 100%<br>*{{Mvsub|Mii Brawler|SSBU|Down tilt}} to [[Helicopter Kick]] can KO at around 50% at the ledge if the latter is angled properly<br>*{{Mvsub|Mii Brawler|SSBU|Down throw}} to [[Thrust Uppercut]] | ||
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|{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]] | |{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]] | ||
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|{{SSBU|Palutena}}||*{{Mvsub|Palutena|SSBU|Down throw}} to {{Mvsub|Palutena|SSBU| | |{{SSBU|Palutena}}||*{{Mvsub|Palutena|SSBU|Down throw}} to {{Mvsub|Palutena|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Palutena|SSBU|neutral aerial}} sends the opponent slightly upwards, allowing for followups like {{Mvsub|Palutena|SSBU|up tilt}}, {{Mvsub|Palutena|SSBU|back aerial}}, or {{Mvsub|Palutena|SSBU|up aerial}} to KO at high percents | ||
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|{{SSBU|Robin}}||*[[Arcfire]] to Levin Sword {{Mvsub|Robin|SSBU|forward aerial}}, Levin Sword {{Mvsub|Robin|SSBU|up aerial}}, or clean hit Levin Sword {{Mvsub|Robin|SSBU|back aerial}}<br>*[[Thunder (Robin)|Thunder]] to {{Mvsub|Robin|SSBU|dash attack}}<br>*Both [[Robin (SSBU)/Neutral attack/Hit 3|Jab 3]] and [[Robin (SSBU)/Neutral attack/Infinite|rapid jab's finisher]] can KO at high percents. | |{{SSBU|Robin}}||*[[Arcfire]] to Levin Sword {{Mvsub|Robin|SSBU|forward aerial}}, Levin Sword {{Mvsub|Robin|SSBU|up aerial}}, or clean hit Levin Sword {{Mvsub|Robin|SSBU|back aerial}}<br>*[[Thunder (Robin)|Thunder]] to {{Mvsub|Robin|SSBU|dash attack}}<br>*Both [[Robin (SSBU)/Neutral attack/Hit 3|Jab 3]] and [[Robin (SSBU)/Neutral attack/Infinite|rapid jab's finisher]] can KO at high percents. | ||
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|{{SSBU|Ken}}||*[[Ken (SSBU)/Neutral attack|Jab]] to [[Shoryuken]] is a guaranteed combo that KOs at mid-high percents. | |{{SSBU|Ken}}||*[[Ken (SSBU)/Neutral attack|Jab]] to [[Shoryuken]] is a guaranteed combo that KOs at mid-high percents. | ||
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|{{SSBU|Corrin}}||*{{Mvsub|Corrin|SSBU|Forward aerial}} to sweetspotted aerial [[Dragon Lunge]].<br>*{{Mvsub|Corrin|SSBU|Forward aerial}} to {{Mvsub|Corrin|SSBU| | |{{SSBU|Corrin}}||*{{Mvsub|Corrin|SSBU|Forward aerial}} to sweetspotted aerial [[Dragon Lunge]].<br>*{{Mvsub|Corrin|SSBU|Forward aerial}} to {{Mvsub|Corrin|SSBU|back aerial}}<br>*{{Mvsub|Corrin|SSBU|Neutral aerial}} or {{Mvsub|Corrin|SSBU|forward aerial}} to [[Dragon Fang Shot]] can kill at mid-to-high percents depending on how long the final hit is charged. However, this requires precise timing and spacing to perform consistently. | ||
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|{{SSBU|Inkling}}||*{{Mvsub|Inkling|SSBU|Up throw}} to {{Mvsub|Inkling|SSBU|up aerial}}<br>*Burying an opponent with [[Splat Roller]] can lead to a free KO move at high percents. | |{{SSBU|Inkling}}||*{{Mvsub|Inkling|SSBU|Up throw}} to {{Mvsub|Inkling|SSBU|up aerial}}<br>*Burying an opponent with [[Splat Roller]] can lead to a free KO move at high percents. | ||
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|{{SSBU|Ridley}}||*{{Mvsub|Ridley|SSBU|Up tilt}} to sweetspotted {{Mvsub|Ridley|SSBU|up aerial}} | |{{SSBU|Ridley}}||*{{Mvsub|Ridley|SSBU|Up tilt}} to sweetspotted {{Mvsub|Ridley|SSBU|up aerial}} | ||
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|{{SSBU|Simon}}||*[[Holy Water]] to {{Mvsub|Simon|SSBU|forward smash}}<br>*Late hit {{Mvsub|Simon|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Simon|SSBU| | |{{SSBU|Simon}}||*[[Holy Water]] to {{Mvsub|Simon|SSBU|forward smash}}<br>*Late hit {{Mvsub|Simon|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Simon|SSBU|up smash}} | ||
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|{{SSBU|Richter}}||*[[Holy Water]] to {{Mvsub|Richter|SSBU|forward smash}}<br>*Late hit {{Mvsub|Richter|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Richter|SSBU| | |{{SSBU|Richter}}||*[[Holy Water]] to {{Mvsub|Richter|SSBU|forward smash}}<br>*Late hit {{Mvsub|Richter|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Richter|SSBU|up smash}} | ||
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|{{SSBU|King K. Rool}}||*Burying an opponent with {{Mvsub|King K. Rool|SSBU|Down throw}} or {{Mvsub|King K. Rool|SSBU| | |{{SSBU|King K. Rool}}||*Burying an opponent with {{Mvsub|King K. Rool|SSBU|Down throw}} or {{Mvsub|King K. Rool|SSBU|down tilt}} can lead to a free KO move at high percents.<br>*{{Mvsub|King K. Rool|SSBU|Down aerial}} to {{Mvsub|King K. Rool|SSBU|up smash}} | ||
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|{{SSBU|Isabelle}}||*{{Mvsub|Isabelle|SSBU|Up tilt}} to clean hit {{Mvsub|Isabelle|SSBU|up aerial}}<br>*After [[Pocket]]ing a powerful projectile (e.g. fully-charged [[Charge Shot]]), it can be released after a [[Fishing Rod]] down throw for a KO at mid-to-high percents. | |{{SSBU|Isabelle}}||*{{Mvsub|Isabelle|SSBU|Up tilt}} to clean hit {{Mvsub|Isabelle|SSBU|up aerial}}<br>*After [[Pocket]]ing a powerful projectile (e.g. fully-charged [[Charge Shot]]), it can be released after a [[Fishing Rod]] down throw for a KO at mid-to-high percents. | ||
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|{{SSBU|Incineroar}}||*{{Mvsub|Incineroar|SSBU|Down tilt}} to [[Darkest Lariat]]<br>A two-frame punish with {{Mvsub|Incineroar|SSBU| | |{{SSBU|Incineroar}}||*{{Mvsub|Incineroar|SSBU|Down tilt}} to [[Darkest Lariat]]<br>A two-frame punish with {{Mvsub|Incineroar|SSBU|down tilt}} can be followed up with {{Mvsub|Incineroar|SSBU|forward tilt}} for a KO at mid-to-high percents. | ||
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|{{SSBU|Piranha Plant}}||*Falling {{Mvsub|Piranha Plant|SSBU|Neutral aerial}} to {{Mvsub|Piranha Plant|SSBU| | |{{SSBU|Piranha Plant}}||*Falling {{Mvsub|Piranha Plant|SSBU|Neutral aerial}} to {{Mvsub|Piranha Plant|SSBU|down smash}} | ||
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|{{SSBU|Joker}}||*{{Mvsub|Joker|SSBU|Forward aerial}} to Arsene {{Mvsub|Joker|SSBU| | |{{SSBU|Joker}}||*{{Mvsub|Joker|SSBU|Forward aerial}} to Arsene {{Mvsub|Joker|SSBU|back aerial}}<br>*First hit of forward aerial into dragdown {{Mvsub|Joker|SSBU|up aerial}} into either {{Mvsub|Joker|SSBU|up smash}} or {{Mvsub|Joker|SSBU|down smash}}. | ||
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|{{SSBU|Hero}}||*[[Snooze]] can lead into a free KO move at high percents.<br>*{{Mvsub|Hero|SSBU|Down aerial}} to {{Mvsub|Hero|SSBU| | |{{SSBU|Hero}}||*[[Snooze]] can lead into a free KO move at high percents.<br>*{{Mvsub|Hero|SSBU|Down aerial}} to {{Mvsub|Hero|SSBU|up smash}} can KO at around 50% if the latter scores a critical hit<br>*With [[Acceleratle]] active, a successful [[Frizz]] hit can be followed up with {{Mvsub|Hero|SSBU|forward aerial}} for a KO at high percents | ||
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|{{SSBU|Banjo & Kazooie}}||*Burying an opponent with {{Mvsub|Banjo & Kazooie|SSBU|down throw}} can lead to a free grounded KO move, such as {{Mvsub|Banjo & Kazooie|SSBU|up tilt}}, [[Wonderwing]] or any smash attack at high percents, or if the opponent escapes from the bury in a predictable fashion, a well-timed aerial KO move such as Wonderwing or {{Mvsub|Banjo & Kazooie|SSBU|forward aerial}} at mid and higher percents.<br>*A successful [[Rear Egg]] hit can lead into Wonderwing or Forward aerial (or {{Mvsub|Banjo & Kazooie|SSBU|back aerial}} offstage or at high percents) and KO at mid-to-high percents.<br>*{{Mvsub|Banjo & Kazooie|SSBU|Up aerial}} can lead to Forward aerial or Back aerial and KO at high percents onstage or mid and higher percents offstage.<br>*A close-range [[Egg Firing / Breegull Blaster|Breegull Blaster]] egg shot can true combo into an up tilt for a highly effective KO confirm that works at a wide range of percentages. | |{{SSBU|Banjo & Kazooie}}||*Burying an opponent with {{Mvsub|Banjo & Kazooie|SSBU|down throw}} can lead to a free grounded KO move, such as {{Mvsub|Banjo & Kazooie|SSBU|up tilt}}, [[Wonderwing]] or any smash attack at high percents, or if the opponent escapes from the bury in a predictable fashion, a well-timed aerial KO move such as Wonderwing or {{Mvsub|Banjo & Kazooie|SSBU|forward aerial}} at mid and higher percents.<br>*A successful [[Rear Egg]] hit can lead into Wonderwing or Forward aerial (or {{Mvsub|Banjo & Kazooie|SSBU|back aerial}} offstage or at high percents) and KO at mid-to-high percents.<br>*{{Mvsub|Banjo & Kazooie|SSBU|Up aerial}} can lead to Forward aerial or Back aerial and KO at high percents onstage or mid and higher percents offstage.<br>*A close-range [[Egg Firing / Breegull Blaster|Breegull Blaster]] egg shot can true combo into an up tilt for a highly effective KO confirm that works at a wide range of percentages. | ||
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|{{SSBU|Min Min}}||*With Ramram equipped, [[Punch]] can confirm into {{Mvsub|Min Min|SSBU|forward tilt}} for a KO at high percents. | |{{SSBU|Min Min}}||*With Ramram equipped, [[Punch]] can confirm into {{Mvsub|Min Min|SSBU|forward tilt}} for a KO at high percents. | ||
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|{{SSBU|Steve}}||*[[Steve (SSBU)/Neutral attack|Jab]] to {{Mvsub|Steve|SSBU| | |{{SSBU|Steve}}||*[[Steve (SSBU)/Neutral attack|Jab]] to {{Mvsub|Steve|SSBU|forward aerial}}<br>*{{Mvsub|Steve|SSBU|Up tilt}} to {{Mvsub|Steve|SSBU|back aerial}} | ||
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|{{SSBU|Sephiroth}}||*{{Mvsub|Sephiroth|SSBU|Back throw}} to {{Mvsub|Sephiroth|SSBU| | |{{SSBU|Sephiroth}}||*{{Mvsub|Sephiroth|SSBU|Back throw}} to {{Mvsub|Sephiroth|SSBU|back aerial}} | ||
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|{{SSBU|Pyra}}||*{{Mvsub|Pyra|SSBU|Down aerial}} to {{Mvsub|Pyra|SSBU|up smash}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} to {{Mvsub|Pyra|SSBU|up aerial}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} to [[Prominence Revolt]]<br>*[[Pyra (SSBU)/Neutral attack/Hit 3|Jab 3]] KOs at around 110% at the ledge. | |{{SSBU|Pyra}}||*{{Mvsub|Pyra|SSBU|Down aerial}} to {{Mvsub|Pyra|SSBU|up smash}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} to {{Mvsub|Pyra|SSBU|up aerial}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} to [[Prominence Revolt]]<br>*[[Pyra (SSBU)/Neutral attack/Hit 3|Jab 3]] KOs at around 110% at the ledge. |
edits