Bowser: Difference between revisions

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Bowser's [[neutral special move]] is [[Fire Breath]], a continuous stream of fire breathed from his mouth into the area in front of him for several seconds until it weakens in power and size. His [[side special move]], the [[Koopa Klaw]], can be a good-range claw swipe attack, but can also grab onto enemies that are very close to him, and the move has the unique ability to grab onto enemies when both combatants are in midair. His [[up special move]], the [[Whirling Fortress]], is a [[third jump]] consisting of him withdrawing into his damaging spiked shell which is now spinning wildly upwards, and his [[down special move]], the [[Bowser Bomb]], causes a midair Bowser to crash down to earth vertically with great force. If Bowser is on the ground when doing this, he will leap up and in front of him diagonally before performing the crashing down maneuver.
Bowser's [[neutral special move]] is [[Fire Breath]], a continuous stream of fire breathed from his mouth into the area in front of him for several seconds until it weakens in power and size. His [[side special move]], the [[Koopa Klaw]], can be a good-range claw swipe attack, but can also grab onto enemies that are very close to him, and the move has the unique ability to grab onto enemies when both combatants are in midair. His [[up special move]], the [[Whirling Fortress]], is a [[third jump]] consisting of him withdrawing into his damaging spiked shell which is now spinning wildly upwards, and his [[down special move]], the [[Bowser Bomb]], causes a midair Bowser to crash down to earth vertically with great force. If Bowser is on the ground when doing this, he will leap up and in front of him diagonally before performing the crashing down maneuver.


Bowser's archetype does not translate well in the fast-paced metagame in ''Super Smash Bros. Melee''. His powerful, damaging attacks with average range are good only when it manages to connect with opponents, for they have large amounts of startup and endlag, and such flaws detriments his combat capabilities. His dash speed is slow, his jumping and landing animations are very laggy, and his [[wavedash]] is very slow and nearly useless. He is also not able to reliably combo opponents, and his great size renders him combo fodder against the vast majority of the case. Bowser players must therefore be able to read their opponents extremely well and must successfully pressure their opponents in battle, and make use of his good edge-guarding game, to even have a chance at competitive play, though even an expert Bowser player will be severely disadvantaged against a regular {{SSBM|Fox}} player. As a result, his humongous deficiencies have resulted in him placing 26th out of 26 characters in the F tier at the very bottom of the tier list.
Bowser's archetype does not translate well in the fast-paced metagame in ''Super Smash Bros. Melee''. His powerful, damaging attacks with average range are good only when it manages to connect with opponents, for they have large amounts of startup and endlag, and such flaws detriments his combat capabilities. His dash speed is slow, his jumping and landing animations are very laggy, and his [[wavedash]] is very slow and nearly useless. He is also not able to reliably combo opponents, and his great size renders him combo fodder against the vast majority of the cast. Bowser players must therefore be able to read their opponents extremely well and must successfully pressure their opponents in battle, and make use of his good edge-guarding game, to even have a chance at competitive play, though even an expert Bowser player will be severely disadvantaged against a regular {{SSBM|Fox}} player. As a result, his humongous deficiencies have resulted in him placing 26th out of 26 characters in the F tier at the very bottom of the tier list.


===Trophies===
===Trophies===
93

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