Combo: Difference between revisions

102 bytes added ,  3 years ago
(→‎Ultimate: A combo that only works against one fighter, and DI can render it useless? What's that doing here?)
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===''Ultimate''===
===''Ultimate''===
*{{SSBU|Bayonetta}}: A held [[Heel Slide]] combos into a [[Witch Twist]], followed by two [[After Burner Kick]]s, and ending with a back aerial.
*{{SSBU|Bayonetta}}: A held [[Heel Slide]] combos into a [[Witch Twist]], followed by two [[After Burner Kick]]s, and ending with a back aerial.
*{{SSBU|Byleth}}: Neutral aerial can be chained into dash attack, forward tilt, down tilt, or itself.
*{{SSBU|Captain Falcon}}: Down throw combos into two neutral aerials, then an up aerial, then into either a [[Knee Smash]] or down aerial if the opponent doesn't DI.
*{{SSBU|Captain Falcon}}: Down throw combos into two neutral aerials, then an up aerial, then into either a [[Knee Smash]] or down aerial if the opponent doesn't DI.
*{{SSBU|Donkey Kong}}: Aerial [[Hand Slap]] can combo into every one of his tilts and jab at low percents.
*{{SSBU|Donkey Kong}}: Aerial [[Hand Slap]] can combo into every one of his tilts and jab at low percents.