194
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(→Ultimate: A combo that only works against one fighter, and DI can render it useless? What's that doing here?) |
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===''Ultimate''=== | ===''Ultimate''=== | ||
*{{SSBU|Bayonetta}}: A held [[Heel Slide]] combos into a [[Witch Twist]], followed by two [[After Burner Kick]]s, and ending with a back aerial. | *{{SSBU|Bayonetta}}: A held [[Heel Slide]] combos into a [[Witch Twist]], followed by two [[After Burner Kick]]s, and ending with a back aerial. | ||
*{{SSBU|Byleth}}: Neutral aerial can be chained into dash attack, forward tilt, down tilt, or itself. | |||
*{{SSBU|Captain Falcon}}: Down throw combos into two neutral aerials, then an up aerial, then into either a [[Knee Smash]] or down aerial if the opponent doesn't DI. | *{{SSBU|Captain Falcon}}: Down throw combos into two neutral aerials, then an up aerial, then into either a [[Knee Smash]] or down aerial if the opponent doesn't DI. | ||
*{{SSBU|Donkey Kong}}: Aerial [[Hand Slap]] can combo into every one of his tilts and jab at low percents. | *{{SSBU|Donkey Kong}}: Aerial [[Hand Slap]] can combo into every one of his tilts and jab at low percents. |
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