Min Min: Difference between revisions

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On June 22nd, an installment of ''[[Mr. Sakurai Presents]]'' was released and ultimately revealed that Min Min was the playable ''ARMS'' representative, and that she would be released on June 29th. According to [[Super Smash Bros. (series)|''Super Smash Bros.'']] series creator and director [[Masahiro Sakurai]], he narrowed down the choices to Min Min and [[Ninjara]], but ultimately chose the former following a request from {{s|armsinstitute|Kosuke Yabuki}}, the producer of ''ARMS''.<ref name=MinMinReveal>[https://www.youtube.com/watch?v=M_NNyXaBW-I Super Smash Bros. Ultimate – Mr. Sakurai Presents "Min Min"]</ref> On a related note, Sakurai responded to the widespread notion of [[Spring Man]] being the ''ARMS'' series' main protagonist by saying that, according to Yabuki, "Everyone's the protagonist!"<ref name=MinMinReveal/>
On June 22nd, an installment of ''[[Mr. Sakurai Presents]]'' was released and ultimately revealed that Min Min was the playable ''ARMS'' representative, and that she would be released on June 29th. According to [[Super Smash Bros. (series)|''Super Smash Bros.'']] series creator and director [[Masahiro Sakurai]], he narrowed down the choices to Min Min and [[Ninjara]], but ultimately chose the former following a request from {{s|armsinstitute|Kosuke Yabuki}}, the producer of ''ARMS''.<ref name=MinMinReveal>[https://www.youtube.com/watch?v=M_NNyXaBW-I Super Smash Bros. Ultimate – Mr. Sakurai Presents "Min Min"]</ref> On a related note, Sakurai responded to the widespread notion of [[Spring Man]] being the ''ARMS'' series' main protagonist by saying that, according to Yabuki, "Everyone's the protagonist!"<ref name=MinMinReveal/>


Min Min's ARMS give her a unique control scheme: the [[A button]] and [[B button]] control her left and right ARMS, respectively; by extension, they result in her special moveset technically consisting of only an up special move ([[ARMS Jump / Arm Hook]]) and a down special move [[ARMS Change]]. Min Min retains her default ARMS ({{s|armsinstitute|Ramram}}, {{s|armsinstitute|Megawatt}}, and {{s|armsinstitute|Dragon}}), which can freely switching cycle between via ARMS Change. In addition to her ARM-based attacks, Min Min uses various kicks; her up smash is particularly notable due to being a [[reflect]]or, which is a reference to her ability to reflect an incoming punch in ''ARMS''.<ref name=MinMinReveal/> Due to her very long-ranged, yet laggy [[punch]]es, Min Min's playstyle encourages playing on the ground from a distance, but leaves her at a disadvantage in the air and at close range.<ref name=MinMinReveal/>
Min Min's ARMS give her a unique control scheme: the [[A button]] and [[B button]] control her left and right ARMS, respectively; by extension, they result in her special moveset technically consisting of only an up special move ([[ARMS Jump / ARM Hook]]) and a down special move [[ARMS Change]]. Min Min retains her default ARMS ({{s|armsinstitute|Ramram}}, {{s|armsinstitute|Megawatt}}, and {{s|armsinstitute|Dragon}}), which can freely switching cycle between via ARMS Change. In addition to her ARM-based attacks, Min Min uses various kicks; her up smash is particularly notable due to being a [[reflect]]or, which is a reference to her ability to reflect an incoming punch in ''ARMS''.<ref name=MinMinReveal/> Due to her very long-ranged, yet laggy [[punch]]es, Min Min's playstyle encourages playing on the ground from a distance, but leaves her at a disadvantage in the air and at close range.<ref name=MinMinReveal/>


===As a background character===
===As a background character===
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