Aura: Difference between revisions
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==Notes== | ==Notes== | ||
*In ''Brawl'', it is a common misconception that aura attacks reach maximum power at 182% damage | *In ''Brawl'', it is a common misconception that aura attacks reach maximum power at 182% damage instead of 170%. This is due to [[Event 25: The Aura Is With Me]] placing Lucario at 182% to start the match, implying that 182% is the maximum. | ||
**A less common misconception is that each of Lucario's attacks has an individual aura cap. This is due to the game not displaying or otherwise acknowledging the presence of decimal figures, so for example an attack dealing a maximum of 9.8 damage can be believed to have capped earlier than one dealing a maximum of 9.0 damage. | **A less common misconception is that each of Lucario's attacks has an individual aura cap. This is due to the game not displaying or otherwise acknowledging the presence of decimal figures, so for example an attack dealing a maximum of 9.8 damage can be believed to have capped earlier than one dealing a maximum of 9.0 damage. | ||
*In ''Smash 4'', | *In ''Smash 4'', high [[equipment|defense stats]] cause Lucario's aura to scale more slowly. For each point in defense, Lucario needs to receive 1% more damage to reach maximum aura. | ||
* The ''Ultimate'' tip about Lucario's Aura | * The ''Ultimate'' tip about Lucario's Aura states its Aura becomes 2.5× when at maximum. This does not refer to the ratio between max Aura and the base damage, but rather the net multiplier from 0% to 190% damage, not counting placement. | ||
==References== | ==References== |