Aura: Difference between revisions

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==Notes==
==Notes==
*In ''Brawl'', it is a common misconception that aura attacks reach maximum power at 182% damage, not the actual 170% damage. This is due to [[Event 25: The Aura Is With Me]] placing Lucario at 182% to start the match, implying that 182% is the maximum.
*In ''Brawl'', it is a common misconception that aura attacks reach maximum power at 182% damage instead of 170%. This is due to [[Event 25: The Aura Is With Me]] placing Lucario at 182% to start the match, implying that 182% is the maximum.
**A less common misconception is that each of Lucario's attacks has an individual aura cap. This is due to the game not displaying or otherwise acknowledging the presence of decimal figures, so for example an attack dealing a maximum of 9.8 damage can be believed to have capped earlier than one dealing a maximum of 9.0 damage.
**A less common misconception is that each of Lucario's attacks has an individual aura cap. This is due to the game not displaying or otherwise acknowledging the presence of decimal figures, so for example an attack dealing a maximum of 9.8 damage can be believed to have capped earlier than one dealing a maximum of 9.0 damage.
*In ''Smash 4'', when Lucario has a high [[equipment|defense stat]], the aura grows more slowly. For each point in defense, Lucario needs to receive 1% more damage to reach maximum aura.
*In ''Smash 4'', high [[equipment|defense stats]] cause Lucario's aura to scale more slowly. For each point in defense, Lucario needs to receive 1% more damage to reach maximum aura.
* The ''Ultimate'' tip about Lucario's Aura is slightly misleading, as it states its Aura becomes 2.5× when at maximum. This does not refer to the ratio between max Aura and the base damage, but rather the ratio between max Aura and min Aura (without stock differences).
* The ''Ultimate'' tip about Lucario's Aura states its Aura becomes 2.5× when at maximum. This does not refer to the ratio between max Aura and the base damage, but rather the net multiplier from 0% to 190% damage, not counting placement.


==References==
==References==
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