Ryu (SSBU): Difference between revisions

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Ryu has received some useful buffs; he greatly benefits from the dash-cancel mechanic as he can now dash cancel into his tilts which somewhat helps his overall poor and committal approach. Ryu can also attack cancel his standard attacks and aerial attacks into his specials which further enhances his varied combo game. He also benefits from his unique trait that makes him always face his opponent in a 1v1, as he can now create ledge-traps and lessen the chance of misinputting his special attacks. [[Hadoken]] has been strengthened to be notably stronger, having variable speeds and overall higher damage, which helps its utility as both a zoning option and an approaching tool. His new proximity normals allow for much more varied combo options, and with the ability to special cancel his attacks, makes his ground game much more varied and overall easier to confirm into.
Ryu has received some useful buffs; he greatly benefits from the dash-cancel mechanic as he can now dash cancel into his tilts which somewhat helps his overall poor and committal approach. Ryu can also attack cancel his standard attacks and aerial attacks into his specials which further enhances his varied combo game. He also benefits from his unique trait that makes him always face his opponent in a 1v1, as he can now create ledge-traps and lessen the chance of misinputting his special attacks. [[Hadoken]] has been strengthened to be notably stronger, having variable speeds and overall higher damage, which helps its utility as both a zoning option and an approaching tool. His new proximity normals allow for much more varied combo options, and with the ability to special cancel his attacks, makes his ground game much more varied and overall easier to confirm into.


However, Ryu has received many nerfs to counter the buffs. He is the only character whose [[walk]]ing, [[dash]]ing and [[air speed]]s were all completely unchanged, which makes him significantly slower relative to the cast and exacerbates his already poor approach (similar to [[SSBU|Ike]], who has had the lowest [[dash]]ing speed increase). The new 1v1 mechanic also hinders his air game, as he is unable to perform a back aerial freely; he has to perform the move in a [[reverse aerial rush]] in order to do so. Because his back aerial is his strongest and most far-reaching aerial, this hurts him more than good. His most notorious KO  move from ''Smash 4'', [[Shoryuken]], suffers from decreased damage output, KO potential, and invincibility, making it less reliable as a KO option (although it still remains as an effective KO move). Ryu's original setups into [[Shoryuken]] have also been nerfed (such as up tilt having a smaller hitbox and more horizontal), making the move much less of a threat. [[Focus Attack]] also has less range and doesn't hit behind Ryu, making it less safe of a move to use.  
However, Ryu has received many nerfs to counter the buffs. He is the only character whose [[walk]]ing, [[dash]]ing and [[air speed]]s were all completely unchanged, which makes him significantly slower relative to the cast and exacerbates his already poor approach (similar to {{SSBU|Ike}}, who has had the lowest [[dash]]ing speed increase). The new 1v1 mechanic also hinders his air game, as he is unable to perform a back aerial freely; he has to perform the move in a [[reverse aerial rush]] in order to do so. Because his back aerial is his strongest and most far-reaching aerial, this hurts him more than good. His most notorious KO  move from ''Smash 4'', [[Shoryuken]], suffers from decreased damage output, KO potential, and invincibility, making it less reliable as a KO option (although it still remains as an effective KO move). Ryu's original setups into [[Shoryuken]] have also been nerfed (such as up tilt having a smaller hitbox and more horizontal), making the move much less of a threat. [[Focus Attack]] also has less range and doesn't hit behind Ryu, making it less safe of a move to use.  


Overall, Ryu is considered to be noticeably worse than his previous iteration. While he has had very little results in ''Ultimate''{{'}}s early metagame, the buffs he received in [[3.1.0_(SSBU)|3.1.0]] and [[7.0.0_(SSBU)|7.0.0]] has caught the attention of many players, with some even saying they have been moved to a much higher tier. While his results have improved as a result, Ryu’s tournament representation still remains as one of the worst in the game. Furthermore, his Echo Fighter {{SSBU|Ken}} has received much better representation and higher placings. Ryu is currently considered to be a mid-tier or high-tier, though his true viability remains up for debate.
Overall, Ryu is considered to be noticeably worse than his previous iteration. While he has had very little results in ''Ultimate''{{'}}s early metagame, the buffs he received in [[3.1.0_(SSBU)|3.1.0]] and [[7.0.0_(SSBU)|7.0.0]] has caught the attention of many players, with some even saying they have been moved to a much higher tier. While his results have improved as a result, Ryu’s tournament representation still remains as one of the worst in the game. Furthermore, his Echo Fighter {{SSBU|Ken}} has received much better representation and higher placings. Ryu is currently considered to be a mid-tier or high-tier, though his true viability remains up for debate.
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