Victory pose: Difference between revisions

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*Simon is the only character to have a sound effect continuously play after one of his victory poses.
*Simon is the only character to have a sound effect continuously play after one of his victory poses.
*In ''Ultimate'', the characters furthest in the back in a team of six or more characters will not have any visual effects during their victory animations (such as Lucario's aura). This may be to reduce strain on the game's rendering engine.
*In ''Ultimate'', the characters furthest in the back in a team of six or more characters will not have any visual effects during their victory animations (such as Lucario's aura). This may be to reduce strain on the game's rendering engine.
*For an unknown reason in ''Ultimate'', King Dedede's hammer charge victory pose is completely disabled in team battles.  In addition, the ability to manually select a victory pose will not work for him in a team battle (even if you only have 1 person on each team.)


==Gallery==
==Gallery==
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