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Unowninator (talk | contribs) (→In Ultimate: {{technical data|How long are Pokemon invincible? How long does it take for invincibility to come back? etc.}}) |
(→Trivia: You only store empty Poké Balls in that pocket. The games don't really clarify where you keep your party's Pok) |
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*In ''Brawl'', only one character can be loaded at once, so if multiple Pokémon Changes or [[Transform]]s occur one after the other, they must each wait for the previous one to complete. | *In ''Brawl'', only one character can be loaded at once, so if multiple Pokémon Changes or [[Transform]]s occur one after the other, they must each wait for the previous one to complete. | ||
*If two Pokémon Trainers are using the same [[palette swap]] (through [[team battle]] or a glitch), transforming into the other player's active character will be essentially instant as the data is already loaded. | *If two Pokémon Trainers are using the same [[palette swap]] (through [[team battle]] or a glitch), transforming into the other player's active character will be essentially instant as the data is already loaded. | ||
*In '' | *In ''Brawl'', if Pokémon Change is used in [[The Subspace Emissary]] before Ivysaur is caught (so the player only has Squirtle), the Pokémon Trainer will just stare down at his Poké Ball and toss it up in the air twice. | ||
**This also happens if Pokémon Change is used while the current Pokémon out in battle is in midair. | **This also happens if Pokémon Change is used while the current Pokémon out in battle is in midair. | ||
**This can also happen when on the last stock in the [[Event 5: Become the Champion!| Become the Champion!]] event, due to the KO'd Pokémon becoming unavailable once defeated. | **This can also happen when on the last stock in the [[Event 5: Become the Champion!| Become the Champion!]] event, due to the KO'd Pokémon becoming unavailable once defeated. |
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