Mr. Game & Watch (SSB4): Difference between revisions

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*Judge 6: A swing that has a [[flame]] effect and is a semi-spike. Has the second strongest knockback of all Judge attacks.
*Judge 6: A swing that has a [[flame]] effect and is a semi-spike. Has the second strongest knockback of all Judge attacks.
*Judge 7: A swing that deals moderate knockback and produces an [[food|apple]] if it hits the opponent. The apple heals 4%.
*Judge 7: A swing that deals moderate knockback and produces an [[food|apple]] if it hits the opponent. The apple heals 4%.
*Judge 8: A swing that has a [[freeze]] effect and deals very low knockback. Emits the "[[ping]]" sound effect heard from a [[Freezie]] making contact, whic is easily mistaken for the [[one-hit KO]]’s ping. The only swing with a lower total damage output than previous numbers.
*Judge 8: A swing that has a [[freeze]] effect and deals very low knockback. Emits the "[[ping]]" sound effect heard from a [[Freezie]] making contact, which is easily mistaken for the [[one-hit KO]]’s ping. The only swing with a lower total damage output than previous numbers.
*Judge 9: An extremely powerful swing that deals very high knockback. It is the most damaging Judge attack and emits the "ping" sound effect like Judge 8. Similar in nature to a charged swing from the [[Home-Run Bat]], but the hit's base knockback is much lower, which makes it generally unable to KO at extremely low percents.
*Judge 9: An extremely powerful swing that deals very high knockback. It is the most damaging Judge attack and emits the "ping" sound effect like Judge 8. Similar in nature to a charged swing from the [[Home-Run Bat]], but the hit's base knockback is much lower, which makes it generally unable to KO at extremely low percents.
|ssc1name=Extreme Judge
|ssc1name=Extreme Judge
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