Invincibility: Difference between revisions

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* Grabbing the edge of a stage
* Grabbing the edge of a stage


Some characters' A [[attacks]] have partial invincibility which applies only to select body parts for a short time.
Some characters' A attacks have partial invincibility which applies only to select body parts for a short time.


These include, but are not limited to:
These include, but are not limited to:
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* At the beginning of any throw (besides [[Bowser]]'s Koopa Klaw throws) for 8 [[frames]]
* At the beginning of any throw (besides [[Bowser]]'s Koopa Klaw throws) for 8 [[frames]]
* When you touch a starman, you gain it for  seconds
* When you touch a starman, you gain it for  seconds
In [[Brawl], during this kind of invincibility, characters can still be damaged and knocked back by the [[Team Healer]] and [[Issac]]'s attack.


Because any [[hitbox]] cannot hit the same object consecutively, attacks that hit this hittable invincibility will be unable to hit the character if the invincibility (such as respawn invincibility) ends before the hitbox does. With the touchless invincibility (such as a dodge), a long lasting [[hitbox]] (such as Mr. Game and Watch's forward tilt) will "wait it out" and hit the character when the invincibility ends.
Because any [[hitbox]] cannot hit the same object consecutively, attacks that hit this hittable invincibility will be unable to hit the character if the invincibility (such as respawn invincibility) ends before the hitbox does. With the touchless invincibility (such as a dodge), a long lasting [[hitbox]] (such as Mr. Game and Watch's forward tilt) will "wait it out" and hit the character when the invincibility ends.
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