Dash-dance: Difference between revisions

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===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
In ''Super Smash Bros. Ultimate'', the dashing mechanics have been altered. In addition to the small window at the start of the initial dash inherited from ''Brawl'' and ''Smash 4'', a sort of pseudo-dash dance can be performed in a similar fashion to [[foxtrot]]s. These pseudo-dash dances are performed by the character finishing the initial dash animation, and once that is done, the character is free to dash back without the laggy skid animation for a brief moment after the initial dash ends and the run starts. This means the characters with the fastest and longest inital dashes will benefit the most from this, such as characters like Little Mac and Cloud.
In ''Super Smash Bros. Ultimate'', the dashing mechanics have been altered. In addition to the small window at the start of the initial dash inherited from ''Brawl'' and ''Smash 4'', a dash dance can be performed in a similar fashion to [[foxtrot]]s due to the interrupt frame for the initial dash animation being earlier. As such, the character is free to dash back without the laggy skid animation as long as the run phase of the dssh has not begun. This means the characters with the fastest and longest inital dashes will benefit the most from this, such as characters like Little Mac and Cloud.


==See also==
==See also==
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