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===In ''[[Super Smash Bros]].''=== | ===In ''[[Super Smash Bros]].''=== | ||
In the original ''Super Smash Bros.'', dash-dancing takes longer to perform, because no matter how fast it is performed, there is a small turnaround animation (except for {{SSB|Captain Falcon}}). This long window leads to generally fewer applications for dash-dancing than seen in ''Melee''; however, this also allows for [[pivot]]ing to be easier to perform than in ''Melee''. This technique is popular among | In the original ''Super Smash Bros.'', dash-dancing takes longer to perform, because no matter how fast it is performed, there is a small turnaround animation (except for {{SSB|Captain Falcon}}). This long window leads to generally fewer applications for dash-dancing than seen in ''Melee''; however, this also allows for [[pivot]]ing to be easier to perform than in ''Melee''. This technique is popular among | ||
people who speedrun ( | people who speedrun ([[Tool-assisted superplay | ||
]]) the game by making the character taunt while dash dancing. | |||
===In ''[[Super Smash Bros. Melee]]''=== | ===In ''[[Super Smash Bros. Melee]]''=== | ||
[[File:S2J tech-chase.gif|thumb|right|An application of dash-dancing in competitive ''Melee''; {{Sm|S2J}}, as {{SSBM|Captain Falcon}}, constantly uses dash-dances in order to quickly pursue {{SSBM|Fox}} out of Falcon's throws, allowing for tech-chasing.]] | [[File:S2J tech-chase.gif|thumb|right|An application of dash-dancing in competitive ''Melee''; {{Sm|S2J}}, as {{SSBM|Captain Falcon}}, constantly uses dash-dances in order to quickly pursue {{SSBM|Fox}} out of Falcon's throws, allowing for tech-chasing.]] |
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