Marth (SSBU): Difference between revisions

General conciseness cleanup.
(General conciseness cleanup.)
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*{{change|As with all [[veteran]]s returning from ''SSB4'', Marth's model features a more subdued color scheme. Various aspects of his design have been subtly modified, such as his shoulder armor, belt, gloves, and boots. His hair is slightly more unkempt, similar to his appearance in ''{{s|fireemblemwiki|Fire Emblem Heroes}}''.}}
*{{change|As with all [[veteran]]s returning from ''SSB4'', Marth's model features a more subdued color scheme. Various aspects of his design have been subtly modified, such as his shoulder armor, belt, gloves, and boots. His hair is slightly more unkempt, similar to his appearance in ''{{s|fireemblemwiki|Fire Emblem Heroes}}''.}}
**{{change|{{s|fireemblemwiki|Falchion}} retains its design from ''{{s|fireemblemwiki|Shadow Dragon and the Blade of Light}}'', but has been modified to better resemble its official artwork.}}
**{{change|{{s|fireemblemwiki|Falchion}} retains its design from ''{{s|fireemblemwiki|Shadow Dragon and the Blade of Light}}'', but has been modified to better resemble its official artwork.}}
*{{change|Marth is more expressive.}}
*{{change|Marth is more expressive overall.}}
*{{change|Marth has a new idle animation.}}
*{{change|Marth has several new basic animations. His idle, crouch, and [[sidestep]] all have new animations, and his [[jump]] animations have all been changed as well, resembling (but not identical to) Roy's jumps in ''Smash 4.''}}
*{{change|Marth has new [[jump]] animations, and they seem to be animated more like Roy's jumps in ''Smash 4'', although are however still different.}}
*{{change|Marth's sweetspotted moves now use the same heavy sword sound effects as {{SSBU|Ike}}'s sword, [[Ragnell]].}}
*{{change|Marth's sweetspotted moves now use the sound effects from {{SSBU|Ike}}'s sword, [[Ragnell]].}}
**{{change|Marth's side taunt has changed. He now only swings his sword once before sheathing it.}}
*{{change|In non-Japanese versions, Marth is now fully dubbed in English. In the Japanese version, Marth has new voice clips.}}
*{{change|In non-Japanese versions, Marth is now fully dubbed in English. In the Japanese version, Marth has new voice clips for the first time since ''Melee.''}}
**{{change|His down taunt now has him say, "Keep your eyes open!", a phrase similar to "{{ja|みんな、見ていてくれ!|Minna, miteite kure!}}", which remains the same in the Japanese version.}}
**{{change|His down taunt now has him say, "Keep your eyes open!", a phrase similar to "{{ja|みんな、見ていてくれ!|Minna, miteite kure!}}", which remains the same in the Japanese version.}}
**{{change|His up taunt now has him say, "This is it!" as he points his sword upwards.}}
**{{change|His up taunt now has him say, "This is it!" as he points his sword upwards.}}
*{{change|Marth's side taunt has changed. He now only swings his sword once before sheathing it.}}
*{{change|Marth has a new crouching animation.}}
*{{change|Marth has a new [[sidestep]] animation.}}
*{{change|Marth's victory animations are all different.}}
*{{change|Marth's victory animations are all different.}}
**{{change|His first one now has him performing a Shield Breaker before posing with Falchion at his right side, as opposed to swinging it above his head first, saying in English - "Today is mine!".}}
**{{change|His first one now has him performing a Shield Breaker before posing with Falchion at his right side, as opposed to swinging it above his head first, saying in English - "Today is mine!".}}
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===Ground attacks===
===Ground attacks===
*{{nerf|Jab's animation has been altered to swing in a more horizontal arc. This appears to lower its vertical range.}}
*{{nerf|Jab's animation has been altered to swing in a more horizontal arc. This appears to lower its vertical range.}}
*{{nerf|Jab 1 cannot be connected into tilts or forward smash anymore, even at higher percents.}}
**{{nerf|Jab 1 cannot be connected into tilts or forward smash anymore, even at higher percents.}}
*{{change|[[Dash attack]] has had its animation updated.}}
*{{change|[[Dash attack]] has had its animation updated.}}
*{{buff|Dash attack deals more damage.}}
**{{buff|Dash attack deals more damage.}}


===Aerial attacks===
===Aerial attacks===
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===Throws/other attacks===
===Throws/other attacks===
*{{buff|Standing grab has reduced startup lag.}}
*{{buff|Standing grab has reduced startup lag.}}
*{{nerf|Standing grab and dash grab have increased ending lag.}}
**{{nerf|Standing grab and dash grab have increased ending lag.}}
*{{change|Marth has a new forward throw animation, a quick elbow strike to the chest.}}
*{{change|Marth has a new forward throw animation, a quick elbow strike to the chest.}}
*{{buff|Marth's forward throw deals more damage.}}
**{{buff|Marth's forward throw deals more damage.}}
*{{change|Down throw's animation has been changed slightly, with Marth slamming the opponent onto the ground with a more exaggerated throw.}}
*{{change|Down throw's animation has been changed slightly, with Marth slamming the opponent onto the ground with a more exaggerated throw.}}
*{{change|Down throw has altered knockback.}}<!--someone with the relevant information should explain specifically why this is a nerf-->
**{{change|Down throw has altered knockback.}}<!--someone with the relevant information should explain specifically why this is a nerf-->


===Special Moves===
===Special Moves===
*{{buff|[[Shield Breaker]] can now be manually angled.}}  
*{{buff|[[Shield Breaker]] can now be manually angled.}}  
*{{change|Marth now composes himself after performing Shield Breaker.}}
*{{change|Marth now composes himself after performing Shield Breaker.}}
*{{change|[[Dancing Blade]]'s neutral inputs have all altered animations, except for the third. The first input is now an outward swing similar to his forward tilt, the second is an inward swing instead of a stab and the final swing no longer has Marth spinning before he slashes the opponent.}}
*{{buff|[[Dancing Blade]] is significantly faster. Thus, the hits now transition to the next attack much faster than before and can be [[buffer]]ed, making it harder to escape from.}}
*{{buff|Dancing Blade now transitions to the next attack much faster than before and can be [[buffer]]ed, making it harder to escape from.}}
**{{change|Dancing Blade's neutral inputs have all altered animations, except for the third. The first input is now an outward swing similar to her forward tilt, the second is an inward swing instead of a stab and the final swing no longer has Marth spinning before she slashes the opponent.}}
*{{buff|The last hit of neutral Dancing Blade seems to be much stronger.}}
**{{nerf|Dancing Blade's first swing is slower.}}
*{{nerf|Dancing Blade's first swing is slower.}}
**{{change|Dancing Blade's downwards fourth swing now hits four times instead of five.}}
*{{nerf|Dancing Blade's downwards fourth swing now hits four times instead of five.}}
*{{change|[[Dolphin Slash]] now leaves multiple afterimages of Marth during the leap.}}
*{{change|[[Dolphin Slash]] now leaves multiple afterimages of Marth during the leap.}}
*{{change|Marth once again vocalizes when connecting a successful Counter, even in English. So far, "My turn!" and "Nice try!" have been confirmed.}}
*{{change|Marth once again vocalizes when connecting a successful Counter, even in English. So far, "My turn!" and "Nice try!" have been confirmed.}}