Jigglypuff (SSBM): Difference between revisions

→‎Attributes: 1.) Low knockback attacks allow for good comboing, not strong. 2.) Jiggly is weak, just look at it's trophy info.
(→‎Attributes: 1.) Low knockback attacks allow for good comboing, not strong. 2.) Jiggly is weak, just look at it's trophy info.)
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Jigglypuff's neutral special move, [[Rollout]], is very powerful, has high priority, and covers a great distance. However, it requires charging, can lead to a self-destruct if not careful, and puts Jigglypuff into a [[helpless]] state if used in the air. Its side special, [[Pound]], has relatively poor range and a bit of starting lag, but it has extremely high priority and can make Jigglypuff's recovery infinite (see [[Rising Pound]]). Its up special, [[Sing]], puts enemies to sleep.  This is next to useless when the opponent is at low damage because (s)he will wake up and attack Jigglypuff before it finishes singing.  At higher damage, though, the opponent stays asleep longer.  This means Jigglypuff can finish the opponent off with a smash attack or [[Rest]]. Rest has very low range and leaves Jigglypuff extremely vulnerable if it misses, but if the attack lands, it KOs an opponent at almost any percent.  Rest comes out in one frame (making it tied with [[Reflector]] for the fastest move in the game) and provides invincibility frames until Jigglypuff closes its eyes.
Jigglypuff's neutral special move, [[Rollout]], is very powerful, has high priority, and covers a great distance. However, it requires charging, can lead to a self-destruct if not careful, and puts Jigglypuff into a [[helpless]] state if used in the air. Its side special, [[Pound]], has relatively poor range and a bit of starting lag, but it has extremely high priority and can make Jigglypuff's recovery infinite (see [[Rising Pound]]). Its up special, [[Sing]], puts enemies to sleep.  This is next to useless when the opponent is at low damage because (s)he will wake up and attack Jigglypuff before it finishes singing.  At higher damage, though, the opponent stays asleep longer.  This means Jigglypuff can finish the opponent off with a smash attack or [[Rest]]. Rest has very low range and leaves Jigglypuff extremely vulnerable if it misses, but if the attack lands, it KOs an opponent at almost any percent.  Rest comes out in one frame (making it tied with [[Reflector]] for the fastest move in the game) and provides invincibility frames until Jigglypuff closes its eyes.


Jigglypuff is immune to most chain grabs and combos because it is very light, very floaty, is small, and has excellent DI (among the best in the game). Jigglypuff can combo itself due to huge priority and deceptively strong attacks. Jigglypuff does lack a projectile, but its very low crouch allows it to dodge many projectiles from opponents. If Jigglypuff's shield breaks on a stage with no ceiling, Jigglypuff will be Star KOd (See [[Shield Jump]]), but Jigglypuff's shield is large in relation to its body. Another problem is that Jigglypuff has a poor [[wavedash]] due to its high [[traction]], but Jigglypuff spends most of its time in the air anyway.
Jigglypuff is immune to most chain grabs and combos because it is very light, very floaty, is small, and has excellent DI (among the best in the game). Jigglypuff can combo itself due to huge priority and low knockback attacks. Jigglypuff does lack a projectile, but its very low crouch allows it to dodge many projectiles from opponents. If Jigglypuff's shield breaks on a stage with no ceiling, Jigglypuff will be Star KOd (See [[Shield Jump]]), but Jigglypuff's shield is large in relation to its body. Another problem is that Jigglypuff has a poor [[wavedash]] due to its high [[traction]], but Jigglypuff spends most of its time in the air anyway.


Jigglypuff biggest weakness are its poor range and extremely low weight. While good for a character of its size, Jigglypuff's range is still short. In addition to being lightweight, Jigglypuff is also floaty.  This makes it very easy to KO from any side of the screen. Good Jigglypuff players need to continuously combo the opponent, as a single powerful hit can be devastating to Jigglypuff.
Jigglypuff biggest weakness are its poor range and extremely low weight. While good for a character of its size, Jigglypuff's range is still short. In addition to being lightweight, Jigglypuff is also floaty.  This makes it very easy to KO from any side of the screen. Good Jigglypuff players need to continuously combo the opponent, as a single powerful hit can be devastating to Jigglypuff.
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