Olimar (SSB4): Difference between revisions

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(Updated KO percentages by including SSB for Wii U's, courtesy of Ruben_dal's calculator)
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In addition, the Pikmin also grant him a potent grab game, as they make each of his grabs [[Hitbox|disjointed]], and allow him to easily start combos with his down throw. Lastly, [[Winged Pikmin]] function as a maneuverable, flight-based recovery move that can be used if Olimar does or does not have Pikmin,<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> which makes them vastly superior to the [[Tether recovery|tether-based recovery move]] [[Pikmin Chain]].
In addition, the Pikmin also grant him a potent grab game, as they make each of his grabs [[Hitbox|disjointed]], and allow him to easily start combos with his down throw. Lastly, [[Winged Pikmin]] function as a maneuverable, flight-based recovery move that can be used if Olimar does or does not have Pikmin,<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> which makes them vastly superior to the [[Tether recovery|tether-based recovery move]] [[Pikmin Chain]].


However, Olimar's active Pikmin count has now been halved from six to three, which severely weakens the [[camp]]ing strategies he relied on in ''Brawl''. The Pikmin themselves have also been weakened in a few, yet noticeable ways: Red, Yellow, Blue, and Purple Pikmin have lower [[hit points]] (which is further compounded by them and White Pikmin dying faster while separated from Olimar), the damage outputs of all types of Pikmin have decreased, and they suffer from somewhat flawed [[artificial intelligence]]. Olimar himself retains his slow overall mobility, with his aerial mobility being particularly problematic, as it renders him susceptible to [[juggling]] in spite of his light weight. By extension, his offense is still burdened by slow attack speed and an over-reliance on Pikmin.
However, Olimar's active Pikmin count has now been halved from six to three, which severely weakens the [[camp]]ing strategies he relied on in ''Brawl''. The Pikmin themselves have also been weakened in a few, yet noticeable ways: Red, Yellow, Blue, and Purple Pikmin have lower [[hit points]] (which is further compounded by them and White Pikmin dying faster while separated from Olimar), the damage outputs of all types of Pikmin have decreased, and they suffer from somewhat flawed [[artificial intelligence]].
 
In comparison, Olimar retains his slow overall mobility, with his aerial mobility being particularly problematic, as it renders him susceptible to [[juggling]] in spite of his light weight. By extension, his offense is still burdened by slow attack speed and an over-reliance on Pikmin.


Overall, Olimar has achieved impressive results at all levels of competitive play, even in spite of his retained and newfound weaknesses.
Overall, Olimar has achieved impressive results at all levels of competitive play, even in spite of his retained and newfound weaknesses.
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