Projectile: Difference between revisions

130 bytes added ,  6 years ago
m
More consistency and accuracy!
(Inconsistencies are fun to fix)
m (More consistency and accuracy!)
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[[File:MarioFireballWiiU.jpg|thumb|Mario's [[fireball]] is an example of a projectile.]]
[[File:MarioFireballWiiU.jpg|thumb|Mario's [[fireball]] is an example of a projectile.]]


A '''projectile''' is an attack or other object that operates independently of the character that used it. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Most projectiles can be [[reflect]]ed, while others can also be [[absorb]]ed.
A '''projectile''' is an attack or object that operates independently of the character that used it. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Almost all projectiles can be [[reflect]]ed, while others can also be [[absorb]]ed.


A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action.
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|[[Stealth Burst]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
|[[Stealth Burst]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
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|[[Gunner Missile]]||{{y}}||{{y}}||
|[[Gunner Missile]]||{{y}}||{{n}}||
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|[[Lunar Launch]]||{{n}}||{{n}}||
|[[Lunar Launch]]||{{y}}||{{y}}||
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|[[Bomb Drop]]||{{y}}||{{y}}||Detonates instantly upon contact with an opponent. The explosion can be absorbed, but the hit right before it cannot.
|[[Bomb Drop]]||{{y}}||{{y}}||Detonates instantly upon contact with an opponent. The explosion can be absorbed, but the hit right before it cannot.
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|[[Olimar]]||colspan="4"|All of Olimar's Pikmin attacks - namely, his [[smash attack]]s, directional [[aerial]]s, [[grab]]s, [[throw]]s, [[Pikmin Chain]], and [[Pikmin Throw]] - are considered projectiles due to the Pikmin being the active object, not Olimar. Only his smash attacks and side special can be reflected. Absorption is not possible.  
|[[Olimar]]||colspan="4"|All of Olimar's Pikmin attacks - namely, his [[smash attack]]s, directional [[aerial]]s, [[grab]]s, [[throw]]s, [[Pikmin Chain]], and [[Pikmin Throw]] - are considered projectiles due to the Pikmin being the active object, not Olimar. Only his smash attacks and side special can be reflected. Absorption is not possible.  
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|rowspan="2"|[[Pac-Man]]||[[Bonus Fruit]]||{{y}}||{{n}}||Effects change depending on the object thrown.
|rowspan="2"|[[Pac-Man]]||[[Bonus Fruit]]||{{y}}||{{n}}||Effects change depending on the object thrown. All have a [[hurtbox]] which means they can take knockback.
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|[[Fire Hydrant]]||{{y}}||{{n}}||Reflectable while airborne. Water produced by the hydrant is also reflectable.
|[[Fire Hydrant]]||{{y}}||{{n}}||Reflectable while airborne. Water produced by the hydrant is also reflectable.
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|rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||{{y}}||{{y}}||Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically.
|rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||{{y}}||{{y}}||Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically.
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|[[Gyro]]||{{y}}||{{n}}||Produces a Gyro item.
|[[Gyro]]||{{y}}||{{n}}||Produces a Gyro item. Has a hurtbox.
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|rowspan="4"|[[Robin]]||colspan=4|Tomes in all special moves act as projectiles when discarded.
|rowspan="4"|[[Robin]]||colspan=4|Tomes in all special moves act as projectiles and throwable items when discarded. Can be reflected and not absorbed.
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|{{b|Thunder|Robin}}||{{y}}||{{y}}||Properties change depending on charge level.
|{{b|Thunder|Robin}}||{{y}}||{{y}}||Properties change depending on charge level.