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[[File:MarioFireballWiiU.jpg|thumb|Mario's [[fireball]] is an example of a projectile.]] | [[File:MarioFireballWiiU.jpg|thumb|Mario's [[fireball]] is an example of a projectile.]] | ||
A '''projectile''' is an attack or | A '''projectile''' is an attack or object that operates independently of the character that used it. Common examples of projectiles include the [[Charge Shot]], [[Blaster]] shots, and thrown [[item]]s. Almost all projectiles can be [[reflect]]ed, while others can also be [[absorb]]ed. | ||
A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action. | A majority of characters have at least one projectile attack, while some have two or even three. It is considered a disadvantage to lack a projectile, as they can be very useful in both [[approach]]ing and [[camp]]ing out opponents' approaches. Projectiles also cause the target to take [[hitlag]] while the user does not, which allows a few free frames of action. | ||
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|[[Stealth Burst]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion. | |[[Stealth Burst]]||{{y}}||{{y}}||Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion. | ||
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|[[Gunner Missile]]||{{y}}||{{ | |[[Gunner Missile]]||{{y}}||{{n}}|| | ||
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|[[Lunar Launch]]||{{ | |[[Lunar Launch]]||{{y}}||{{y}}|| | ||
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|[[Bomb Drop]]||{{y}}||{{y}}||Detonates instantly upon contact with an opponent. The explosion can be absorbed, but the hit right before it cannot. | |[[Bomb Drop]]||{{y}}||{{y}}||Detonates instantly upon contact with an opponent. The explosion can be absorbed, but the hit right before it cannot. | ||
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|[[Olimar]]||colspan="4"|All of Olimar's Pikmin attacks - namely, his [[smash attack]]s, directional [[aerial]]s, [[grab]]s, [[throw]]s, [[Pikmin Chain]], and [[Pikmin Throw]] - are considered projectiles due to the Pikmin being the active object, not Olimar. Only his smash attacks and side special can be reflected. Absorption is not possible. | |[[Olimar]]||colspan="4"|All of Olimar's Pikmin attacks - namely, his [[smash attack]]s, directional [[aerial]]s, [[grab]]s, [[throw]]s, [[Pikmin Chain]], and [[Pikmin Throw]] - are considered projectiles due to the Pikmin being the active object, not Olimar. Only his smash attacks and side special can be reflected. Absorption is not possible. | ||
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|rowspan="2"|[[Pac-Man]]||[[Bonus Fruit]]||{{y}}||{{n}}||Effects change depending on the object thrown. | |rowspan="2"|[[Pac-Man]]||[[Bonus Fruit]]||{{y}}||{{n}}||Effects change depending on the object thrown. All have a [[hurtbox]] which means they can take knockback. | ||
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|[[Fire Hydrant]]||{{y}}||{{n}}||Reflectable while airborne. Water produced by the hydrant is also reflectable. | |[[Fire Hydrant]]||{{y}}||{{n}}||Reflectable while airborne. Water produced by the hydrant is also reflectable. | ||
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|rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||{{y}}||{{y}}||Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. | |rowspan="2"|[[R.O.B.]]||[[Robo Beam]]||{{y}}||{{y}}||Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically. | ||
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|[[Gyro]]||{{y}}||{{n}}||Produces a Gyro item. | |[[Gyro]]||{{y}}||{{n}}||Produces a Gyro item. Has a hurtbox. | ||
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|rowspan="4"|[[Robin]]||colspan=4|Tomes in all special moves act as projectiles when discarded. | |rowspan="4"|[[Robin]]||colspan=4|Tomes in all special moves act as projectiles and throwable items when discarded. Can be reflected and not absorbed. | ||
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|{{b|Thunder|Robin}}||{{y}}||{{y}}||Properties change depending on charge level. | |{{b|Thunder|Robin}}||{{y}}||{{y}}||Properties change depending on charge level. |