Grab release: Difference between revisions

175 bytes added ,  6 years ago
→‎Brawl: My boyfriend has never forgiven Sakurai for doing this to Lucas. Still thinks he could've been a midtier if it weren't for this.
(→‎Brawl: My boyfriend has never forgiven Sakurai for doing this to Lucas. Still thinks he could've been a midtier if it weren't for this.)
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*{{SSBB|Donkey Kong}}'s ground release animation is 10 frames shorter than all other characters'.
*{{SSBB|Donkey Kong}}'s ground release animation is 10 frames shorter than all other characters'.
*When Donkey Kong grab releases a character using his cargo throw, his animation is 10 frames shorter than the usual 30 frames of lag.  His cargo throw will always release the opponent in an animation similar to a ground release, even if an air release is forced or he is in the air, and the opponent can alter their path slightly by moving the Control Stick left and right. Additionally, it deals 6% to the grabbed character.
*When Donkey Kong grab releases a character using his cargo throw, his animation is 10 frames shorter than the usual 30 frames of lag.  His cargo throw will always release the opponent in an animation similar to a ground release, even if an air release is forced or he is in the air, and the opponent can alter their path slightly by moving the Control Stick left and right. Additionally, it deals 6% to the grabbed character.
*{{SSBB|Ness}} and {{SSBB|Lucas}}' ground release animations are 10 frames longer than normal.
*{{SSBB|Ness}} and {{SSBB|Lucas}}' ground release animations are 10 frames longer than normal, making them susceptible to grab release combos from almost every other character. These additional ten frames are a frequently cited reason for their poor [[tier]] placements.
*{{SSBB|Wario}}'s air release travels vertically instead of in a backwards arch like all other characters, leaving him vulnerable for 20 frames in front of the grabbing character. This is due to his exceptionally high air friction, normally notable for aiding his aerial maneuverability.
*{{SSBB|Wario}}'s air release travels vertically instead of in a backwards arc like all other characters, leaving him vulnerable for 20 frames in front of the grabbing character. This is due to his exceptionally high air friction, normally notable for aiding his aerial maneuverability.
*{{SSBB|Jigglypuff}}'s air release is 1 frame shorter than normal, though this has no real practical effect.
*{{SSBB|Jigglypuff}}'s air release is 1 frame shorter than normal, though this has no real practical effect.
*Several fastfallers, such as {{SSBB|Fox}}, {{SSBB|Falco}}, and {{SSBB|Sheik}}, tend to land before their air release animation ends and so can act quicker.
*Several fastfallers, such as {{SSBB|Fox}}, {{SSBB|Falco}}, and {{SSBB|Sheik}}, tend to land before their air release animation ends and so can act quicker.