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*{{buff|Zelda can input B at any time in the middle of the "invisible" portion of [[Farore's Wind]] to cancel the move early, giving Zelda the ability to shorten her teleport, similar to [[Fox Illusion]] and [[Falco Phantasm]]. Interrupting the teleport removes the reappearance hitbox. If begun on the ground and ended with a cancel on the ground, the move has significantly less endlag, giving Zelda a much-needed tool both in neutral and to chase down far away opponents.}} | *{{buff|Zelda can input B at any time in the middle of the "invisible" portion of [[Farore's Wind]] to cancel the move early, giving Zelda the ability to shorten her teleport, similar to [[Fox Illusion]] and [[Falco Phantasm]]. Interrupting the teleport removes the reappearance hitbox. If begun on the ground and ended with a cancel on the ground, the move has significantly less endlag, giving Zelda a much-needed tool both in neutral and to chase down far away opponents.}} | ||
*{{buff|The beginning hitbox of [[Farore's Wind]], when used in the air, sends foes at 40 degrees, instead of straight up, which is much more useful for edgeguarding.}} | *{{buff|The beginning hitbox of [[Farore's Wind]], when used in the air, sends foes at 40 degrees, instead of straight up, which is much more useful for edgeguarding.}} | ||
*{{nerf|[[Farore's Wind]]'s reappearace hitbox comes out on frame 2 of reappearance, rather than frame 1}} | *{{nerf|[[Farore's Wind]]'s reappearace hitbox comes out on frame 2 of reappearance, rather than frame 1.}} | ||
*{{nerf|Reappearance hitbox of Farore's Wind deals weaker damage.}} | |||
*{{buff|Can act out of [[Transform]] sooner, like {{PM|Sheik}}.}} | *{{buff|Can act out of [[Transform]] sooner, like {{PM|Sheik}}.}} | ||
*{{ | *{{buff|[[Transform]] now switches Zelda with Sheik much faster due to their files no longer being loaded from the ''Brawl'' disc.}} | ||
==Revisions== | ==Revisions== |
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