Zelda (PM): Difference between revisions

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*{{buff|Zelda can input B at any time in the middle of the "invisible" portion of [[Farore's Wind]] to cancel the move early, giving Zelda the ability to shorten her teleport, similar to [[Fox Illusion]] and [[Falco Phantasm]]. Interrupting the teleport removes the reappearance hitbox. If begun on the ground and ended with a cancel on the ground, the move has significantly less endlag, giving Zelda a much-needed tool both in neutral and to chase down far away opponents.}}
*{{buff|Zelda can input B at any time in the middle of the "invisible" portion of [[Farore's Wind]] to cancel the move early, giving Zelda the ability to shorten her teleport, similar to [[Fox Illusion]] and [[Falco Phantasm]]. Interrupting the teleport removes the reappearance hitbox. If begun on the ground and ended with a cancel on the ground, the move has significantly less endlag, giving Zelda a much-needed tool both in neutral and to chase down far away opponents.}}
*{{buff|The beginning hitbox of [[Farore's Wind]], when used in the air, sends foes at 40 degrees, instead of straight up, which is much more useful for edgeguarding.}}
*{{buff|The beginning hitbox of [[Farore's Wind]], when used in the air, sends foes at 40 degrees, instead of straight up, which is much more useful for edgeguarding.}}
*{{nerf|[[Farore's Wind]]'s reappearace hitbox comes out on frame 2 of reappearance, rather than frame 1}}
*{{nerf|[[Farore's Wind]]'s reappearace hitbox comes out on frame 2 of reappearance, rather than frame 1.}}
*{{nerf|Reappearance hitbox of Farore's Wind deals weaker damage.}}
*{{buff|Can act out of [[Transform]] sooner, like {{PM|Sheik}}.}}
*{{buff|Can act out of [[Transform]] sooner, like {{PM|Sheik}}.}}
*{{nerf|Reappearance hitbox of Farore's Wind deals weaker damage.}}
*{{buff|[[Transform]] now switches Zelda with Sheik much faster due to their files no longer being loaded from the ''Brawl'' disc.}}


==Revisions==
==Revisions==
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