Edge momentum shifting: Difference between revisions

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==Applications==
==Applications==


There are multiple known combat applications for the cape glide, most of them being useful for edge-guarding. Any aerial move can be executed after using a cape glide off an edge (assuming Mario does not land on another platform immediately after), but the most useful of them would likely be be a cape glide off the stage followed by a [[forward aerial]] [[meteor smash]], because, with correct timing, the player can almost always return to the stage using Mario's [[Recovery|recovery moves]]. Mario can also use the cape-to-cape dash, which is cape gliding on-stage. This is done by performing a reverse [[side special move|side special]] in conjuction with a cape glide, reversing Mario's direction before he glides off-stage. This is only possible on some platforms.
There are multiple known combat applications for the cape glide, most of them being useful for edge-guarding. Any aerial move can be executed after using a cape glide off an edge (assuming Mario does not land on another platform immediately after), but the most useful of them would likely be a cape glide off the stage followed by a [[forward aerial]] [[meteor smash]], because, with correct timing, the player can almost always return to the stage using Mario's [[Recovery|recovery moves]]. Mario can also use the cape-to-cape dash, which is cape gliding on-stage. This is done by performing a reverse [[side special move|side special]] in conjuction with a cape glide, reversing Mario's direction before he glides off-stage. This is only possible on some platforms.


Another use that is more challenging to use reliably, yet a decisive edge guard technique is to do what is called a "[[F.L.U.D.D.]] Wall". This is done by fully charging F.L.U.D.D., cape gliding off an edge, then activating F.L.U.D.D. in conjunction with a mid-air jump. This will cause Mario to spray a vertical stream of water off the edge, creating a large [[water]] [[hitbox]] which pushes enemies away from the stage and is thus a potent edge-guarding move. Recovering from the use of this technique off-stage is challenging, however; the player must use Mario's [[Super Jump Punch|up special]] to avoid [[self-destruct|self-destructing]]. In addition to using F.L.U.D.D.'s hitbox to push people away from the stage, the cape glide by itself can be used as a situational edge-guarding technique, as the cape glide does not negate the cape's ability to reverse an opponent's motion.
Another use that is more challenging to use reliably, yet a decisive edge guard technique is to do what is called a "[[F.L.U.D.D.]] Wall". This is done by fully charging F.L.U.D.D., cape gliding off an edge, then activating F.L.U.D.D. in conjunction with a mid-air jump. This will cause Mario to spray a vertical stream of water off the edge, creating a large [[water]] [[hitbox]] which pushes enemies away from the stage and is thus a potent edge-guarding move. Recovering from the use of this technique off-stage is challenging, however; the player must use Mario's [[Super Jump Punch|up special]] to avoid [[self-destruct|self-destructing]]. In addition to using F.L.U.D.D.'s hitbox to push people away from the stage, the cape glide by itself can be used as a situational edge-guarding technique, as the cape glide does not negate the cape's ability to reverse an opponent's motion.
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==Similar techniques==
==Similar techniques==


[[Donkey Kong]] can use his [[Headbutt|side special]] in such a way that he glides off edges for a short horizontal distance. Like the cape glide, this is done by running toward a ledge and performing a side special when DK passes the edge. Though DK does not end up going as far off the edge as if he were to perform the cape glide, the technique still has edge-guarding use, mainly in Headbutt's meteor smash hitbox. Additionally, the "[https://youtu.be/O3CmvJM-Rq8 Invincicopter]" allows Donkey Kong to glide across a stage or platform without taking damage.
[[Donkey Kong]] can use his [[Headbutt|side special]] in such a way that he glides off edges for a short horizontal distance. Like the cape glide, this is done by running toward an edge and performing a side special when DK passes the edge. Though DK does not end up going as far off the edge as if he were to perform the cape glide, the technique still has edge-guarding use, mainly in Headbutt's meteor smash hitbox. Additionally, the "[https://youtu.be/O3CmvJM-Rq8 Invincicopter]" allows Donkey Kong to glide across a stage or platform without taking damage.


==Video==
==Video==