Name Entry glitch: Difference between revisions

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This subglitch can be used to play a melee that lasts 0 seconds.
This subglitch can be used to play a melee that lasts 0 seconds.


To perform, set the match mode to [[Stock]] with any number of stocks. Next, choose any character(s), but choose no opponent(s) (so if there are multiple characters, they must all be on the same [[team]]) and perform the Name Entry glitch to start the match. The match will end instantly once it starts, with the announcer shouting "Go!" and "Game!" at the same time.
To perform, set the match mode to [[Stock]] with any number of stocks. Next, choose any character(s), but choose no opponent(s) (so if there are multiple characters, they must all be on the same [[team]]). Perform the Name Entry glitch to start the match. The match will end instantly once it starts, with the announcer shouting "Go!" and "Game!" at the same time.


Selecting [[PokeFloats]] in v1.00 will trigger the [[All-floats glitch]].
Selecting [[PokeFloats]] in v1.00 will trigger the [[All-floats glitch]].
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