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KirbyMelee (talk | contribs) (→Changes from Melee to Brawl: never got why jigglypuff never yells when it's launched) |
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*Edge teching is no longer possible, as well as [[ledge canceling]] attacks. Characters can now air dodge while [[tumbling]], so [[teching]] itself is harder to perform, and has become generally less useful due to the reduced hitstun and [[momentum cancel]]ing. | *Edge teching is no longer possible, as well as [[ledge canceling]] attacks. Characters can now air dodge while [[tumbling]], so [[teching]] itself is harder to perform, and has become generally less useful due to the reduced hitstun and [[momentum cancel]]ing. | ||
*Character noises have been mostly overhauled: | *Character noises have been mostly overhauled: | ||
**"Pain yells" are reliant on how long a character is in stun, and each character | **"Pain yells" are reliant on how long a character is in stun, and each character has one, two or none. | ||
**Characters no longer have a single noise for being KO'd horizontally or falling; each character now has two (this is most notable with {{SSBB|Pit}} and {{SSBB|Ivysaur}}). Additionally, most characters have multiple noises for their aerial attacks and tilts (all of them are shared; {{SSBB|Donkey Kong}}, for example, can make the same noises when executing his down tilt as when executing his up aerial). | **Characters no longer have a single noise for being KO'd horizontally or falling; each character now has two (this is most notable with {{SSBB|Pit}} and {{SSBB|Ivysaur}}). Additionally, most characters have multiple noises for their aerial attacks and tilts (all of them are shared; {{SSBB|Donkey Kong}}, for example, can make the same noises when executing his down tilt as when executing his up aerial). | ||
**Characters only make one sound when doing smash attacks ({{SSBB|Mario}}'s "Yeeha!" heard when he does his [[up smash]] is among the easiest to notice). | **Characters only make one sound when doing smash attacks ({{SSBB|Mario}}'s "Yeeha!" heard when he does his [[up smash]] is among the easiest to notice). |
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