Edgeguarding: Difference between revisions

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*{{SSBB|King Dedede}}: his back aerial is quick, disjointed, has a lingering hitbox, and is relatively strong.
*{{SSBB|King Dedede}}: his back aerial is quick, disjointed, has a lingering hitbox, and is relatively strong.
*{{SSBB|Marth}}: his forward aerial is quick, has long reach, and deals moderate knockback.  
*{{SSBB|Marth}}: his forward aerial is quick, has long reach, and deals moderate knockback.  
*{{SSBB|Meta Knight}}: with an incredible recovery and fast aerials, he can perform a pseudo Wall of Pain with his forward and back aerials. His down aerial is a moderately strong semi-spike, and his neutral aerial deals relatively high knockback. Aerial [[Shuttle Loop]] is a powerful semi-spike as well.  
*{{SSBB|Meta Knight}}: with an incredible recovery and fast aerials, he can perform a pseudo Wall of Pain with his forward and back aerials. His down aerial is a moderately strong semi-spike, and his neutral aerial deals relatively high knockback. Aerial [[Shuttle Loop]] is a powerful semi-spike as well.
*{{SSBB|Ness}}: his back aerial has fast startup, is easy to land, and deals strong knockback.
*{{SSBB|Peach}}: with her float ability, strong aerial game, and high priority, all of her aerial moves are excellent both on the stage and off the stage, although they aren't reliable KOing options (excluding down air as interrupt move).
*{{SSBB|Wolf}}: his back aerial is quick, long-ranged, and strong.
*{{SSBB|Wolf}}: his back aerial is quick, long-ranged, and strong.
*{{SSBB|Peach}}: with her float ability, strong aerial game, and high priority, all of her aerial moves are excellent both on the stage and off the stage, although they aren't reliable KOing options (excluding down air as interrupt move).
*{{SSBB|Ness}}: his back aerial has fast startup, is easy to land, and deals strong knockback.


===''Smash 4''===
===''Smash 4''===
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*{{SSB4|Marth}}/{{SSB4|Lucina}}: forward aerial is useful offstage, due to its speed, range, and decent power. Dolphin Slash is also useful against opponents near the ledge, since it can stage-spike very easily. Marth's tipped forward smash is also capable of hitting opponents on the ledge if spaced correctly, almost guaranteeing a KO if it does.
*{{SSB4|Marth}}/{{SSB4|Lucina}}: forward aerial is useful offstage, due to its speed, range, and decent power. Dolphin Slash is also useful against opponents near the ledge, since it can stage-spike very easily. Marth's tipped forward smash is also capable of hitting opponents on the ledge if spaced correctly, almost guaranteeing a KO if it does.
*{{SSB4|Meta Knight}}: his back aerial is deceptively strong, and has relatively long range and duration, and his down aerial is a quick semi-spike. Neutral aerial is also very quick and useful off-stage.
*{{SSB4|Meta Knight}}: his back aerial is deceptively strong, and has relatively long range and duration, and his down aerial is a quick semi-spike. Neutral aerial is also very quick and useful off-stage.
*{{SSB4|Shulk}}: using the Jump Art, Shulk can easily take wing after his opponents and perform what would normally be extremely risky attacks such as his F-Air to push opponents back before safely returning to the ledge. While it's possible to air dodge through the attack, his art allows him to attack multiple times depending on altitude, and he can quickly return to the ledge to try again if need be.
*{{SSB4|Villager}}: can use forward smash or [[Timber]] to drop a powerful projectile from the ledge, and has effective aerials along with a long, reliable recovery.
*{{SSB4|Villager}}: can use forward smash or [[Timber]] to drop a powerful projectile from the ledge, and has effective aerials along with a long, reliable recovery.
*{{SSB4|Shulk}}: using the Jump Art, Shulk can easily take wing after his opponents and perform what would normally be extremely risky attacks such as his F-Air to push opponents back before safely returning to the ledge. While it's possible to air dodge through the attack, his art allows him to attack multiple times depending on altitude, and he can quickly return to the ledge to try again if need be.


==Demonstration video==
==Demonstration video==
<youtube>PBTraLrWAKs<youtube>
<youtube>PBTraLrWAKs</youtube>
 
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]