L-canceling: Difference between revisions

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(Undid edit by Serpent King: Until I get this infobox figured out, we should probably keep this out of mainspace.)
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L-canceling is not present in ''Brawl''. It was removed because, like [[wavedash]]ing, [[Masahiro Sakurai]] felt it made the gap between beginner players and advanced players too large. The lack of L-canceling acts as an indirect [[nerf]] to characters that have aerial attacks with heavier landing lag and/or low jumps (most notably {{SSBB|Ganondorf}}).
L-canceling is not present in ''Brawl''. It was removed because, like [[wavedash]]ing, [[Masahiro Sakurai]] felt it made the gap between beginner players and advanced players too large. The lack of L-canceling acts as an indirect [[nerf]] to characters that have aerial attacks with heavier landing lag and/or low jumps (most notably {{SSBB|Ganondorf}}).


L-canceling continues to be absent from ''[[Super Smash Bros. 4]]''. However, [[equipment]] may have the Smooth Lander effect, which automatically provides a similar result. Depending on the number of times the effect is stacked, landing lag from aerials can be cut to 0.7x, 0.6x, or even in half as in ''Melee''. Additionally, landing lag of most aerial attacks from ''Brawl'' is now reduced to properly compensate for the loss of the technique, notably those of {{SSB4|Ganondorf}}.
L-canceling continues to be absent from ''[[Super Smash Bros. 4]]''. However, [[equipment]] may have the Smooth Lander effect, which automatically provides a similar result. Depending on the number of times the effect is stacked, landing lag from aerials can be cut to 0.7x, 0.6x, or even in half as in ''Melee''. Additionally, the landing lag of most aerial attacks from ''Brawl'' have been universally reduced to properly compensate for the loss of the technique, notably those of {{SSB4|Ganondorf}}.


==Notes==
==Notes==
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