Peanut Popgun: Difference between revisions

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==Overview==
==Overview==
The Peanut Popgun fires out [[peanut]]s that hit the opponent. The player can boost the speed and lower the angle of the shot by holding down the button. If the player holds the button down too long, the Peanut Popgun will explode, briefly stunning Diddy Kong. In ''[[Brawl]]'', this has no other effect, but in ''[[SSB4]]'', the explosion becomes a powerful attack. In ''Brawl'', the shelled peanuts shot out may break, dropping a small edible peanut, which will recover a small amount of damage when eaten.
The Peanut Popgun fires out [[peanut]]s that fly in an arc as a [[projectile]] attack. The player can boost the speed and lower the angle of the shot by holding down the button. If the player holds the button down too long, the Peanut Popgun will explode, briefly stunning Diddy Kong. In ''[[Brawl]]'', this has no other effect, but in ''[[SSB4]]'', the explosion becomes a powerful attack. In ''Brawl'', the shelled peanuts shot out may break, dropping a small edible peanut, which will recover a small amount of damage when eaten.


The peanut shells fired from the popgun count as [[item]]s and thus can be caught and thrown back. Also, since they are items, the peanuts will take damage instead of following the laws of [[priority]]. If a peanut from the popgun takes 1% of damage, it will be destroyed, which can hinder its effectiveness as a [[projectile]].
The peanut shells fired from the popgun count as [[item]]s and thus can be caught and thrown back. Also, since they are items, the peanuts will take damage instead of following the laws of [[priority]]. If a peanut from the popgun takes 1% of damage, it will be destroyed, which can hinder its effectiveness as a projectile.


When the popgun is fully charged, Diddy reaches up and grabs his hat, signaling when the player should fire to avoid overcharging. A fully charged shot from the Peanut Popgun does considerable damage (17% in ''Brawl'' and 12% in ''SSB4''), which can be useful for putting pressure on the opponent. The overcharged explosion does 23% damage and can KO at around 75% damage. A reflected peanut will be redirected downward based on how long the shot was charged. Diddy can cancel the move by shielding and thus [[roll]], [[sidestep]] or [[glide toss]] out of this move.
When the popgun is fully charged, Diddy reaches up and grabs his hat, signaling when the player should fire to avoid overcharging. A fully charged shot from the Peanut Popgun does considerable damage (17% in ''Brawl'' and 12% in ''SSB4''), which can be useful for putting pressure on the opponent. The overcharged explosion does 23% damage and can KO at around 75% damage. A reflected peanut will be redirected downward based on how long the shot was charged. Diddy can cancel the move by shielding and thus [[roll]], [[sidestep]] or [[glide toss]] out of this move.
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