Ganondorf (SSBB): Difference between revisions

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'''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') returns from ''[[Super Smash Bros. Melee]]'' in ''[[Super Smash Bros. Brawl]]'' as a playable character. His design has been updated to match his incarnation in ''[[The Legend of Zelda: Twilight Princess]]'' (although making him slightly shorter compared to {{SSBB|Link}}). He retains his ''Melee'' incarnation's hand-to-hand combat style (not using his sword outside of taunts), remaining the only character to be based on a character from another series, but is no longer a straight [[clone]] of {{SSBB|Captain Falcon}}.
'''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') returns from ''[[Super Smash Bros. Melee]]'' in ''[[Super Smash Bros. Brawl]]'' as a playable character. His design has been updated to match his incarnation in ''[[The Legend of Zelda: Twilight Princess]]'' (although making him slightly shorter compared to {{SSBB|Link}}). He retains his ''Melee'' incarnation's hand-to-hand combat style (not using his sword outside of taunts), remaining the only character to be based on a character from another series, but is no longer a straight [[clone]] of {{SSBB|Captain Falcon}}.


Ganondorf holds the distinction of being the last character on the [[tier list]] in 38th place (a significant drop from his position on the ''Melee'' tier list, where he was 14th out of 26). Ganondorf has a few strengths, including good power throughout his moveset, high endurance and strong [[momentum cancelling]] ability, very strong [[edge guard]]ing ability, access to the most powerful [[meteor smash]] in the game in his [[down aerial]] and a great [[semi-spike]] in his [[up aerial]]. Ganondorf has also gained a new superjump glitch in the [[Flight of Ganon]]. However, these strengths are overridden by a slew of significant flaws. Ganondorf is the slowest character in ''Brawl'', as he possesses the slowest attacks, the second worst overall mobility (behind {{SSBB|King Dedede}}), and arguably the least effective recovery in the game. His main recovery move, [[Dark Dive]], is very easy to edgeguard and gains low horizontal and vertical distance and has no KO power, while his other recovery move, Flame Choke, covers minimal horizontal distance and can be exploited as a [[Sacrificial KO]]. Ganondorf's KO and comboing ability were also exceedingly nerfed from ''Melee''; besides losing his useful chain-throwing options as well being adversely affected by the overall changes to [[hitstun]], many of his moves were either majorly weakened to the point where they can no longer KO at realistic percentages (most notably Dark Dive) or have received significantly larger sourspots that can't KO reliably (such as his forward aerial). Also, the loss of [[L-cancelling]] has harmed him far more than any other character in the game, as he is no longer able to safely use his powerful but laggy aerials for general usage. Most of Ganondorf's attacks either have poor [[reach]] for a character of his size or possess poorly placed [[hitbox]]es, putting him at a serious disadvantage against characters with long reach or disjointed hitboxes (like {{SSBB|Marth}}). In addition, he possesses a slow [[grab]] that has the shortest grabbing reach in ''Brawl'', which combines with his slow attacks to leave him with poor [[out of shield]] options. His heavy weight, while giving him strong endurance potential, also makes him vulnerable to [[chain grabs]] and combos (with a few of them capable of [[zero-death]]ing him outright). He also suffers from an extreme vulnerability to shield stabbing, as with {{SSBB|Donkey Kong}}, his shield is unusually small for someone his size. Finally, his lack of a projectile further hampers his approach, with the end result being that he can be [[camping|outcamped]] at essentially any range due to his slow movement and large frame, forcing him to rely on his already small shield. As a result, Ganondorf has the 2nd highest tier drop ({{SSBB|Jigglypuff}} has the highest), terrible tournament results, and the dubious distinctions of not only being the only character in the entire Smash series to have absolutely no advantageous or even matchups (including being hard countered by 22 characters, the most out of any character in any Smash game), but of being the only character to have ever been in his own tier at the bottom of the tier list. He also has the highest amount of near unwinnable matchups of any character in the game, with a total of five. While Ganondorf ranks last on the tier list, the Japanese players think slightly higher of him, placing 31st instead of 38th.
Ganondorf holds the distinction of being the last character on the [[tier list]] in 38th place (a significant drop from his position on the ''Melee'' tier list, where he was 14th out of 26). Ganondorf has a few strengths, including good power throughout his moveset, high endurance and strong [[momentum cancelling]] ability, very strong [[edge guard]]ing ability, access to the most powerful [[meteor smash]] in the game in his [[down aerial]] and a great [[semi-spike]] in his [[up aerial]]. Ganondorf has also gained a new superjump glitch in the [[Flight of Ganon]]. However, these strengths are overridden by a slew of significant flaws. Ganondorf is the slowest character in ''Brawl'', as he possesses the slowest attacks, the second worst overall mobility (behind {{SSBB|King Dedede}}), and arguably the least effective recovery in the game. His main recovery move, [[Dark Dive]], is very easy to edgeguard and gains low horizontal and vertical distance and has no KO power, while his other recovery move, Flame Choke, covers minimal horizontal distance and can be exploited as a [[Sacrificial KO]]. Ganondorf's KO and comboing ability were also exceedingly nerfed from ''Melee''; besides losing his useful chain-throwing options as well being adversely affected by the overall changes to [[hitstun]], many of his moves were either majorly weakened to the point where they can no longer KO at realistic percentages (most notably Dark Dive) or have received significantly larger sourspots that can't KO reliably (such as his forward aerial). Also, the loss of [[L-cancelling]] has harmed him far more than any other character in the game, as he is no longer able to safely use his powerful but laggy aerials for general usage. Most of Ganondorf's attacks either have poor [[reach]] for a character of his size or possess poorly placed [[hitbox]]es, putting him at a serious disadvantage against characters with long reach or disjointed hitboxes (like {{SSBB|Marth}}). In addition, he possesses a slow [[grab]] that has the shortest grabbing reach in ''Brawl'', which combines with his slow attacks to leave him with poor [[out of shield]] options. His heavy weight, while giving him strong endurance potential, also makes him vulnerable to [[chain grabs]] and combos (with a few of them capable of [[zero-death]]ing him outright). He also suffers from an extreme vulnerability to shield stabbing, as with {{SSBB|Donkey Kong}}, his shield is unusually small for someone his size. Finally, his lack of a projectile further hampers his approach, with the end result being that he can be [[camping|outcamped]] at essentially any range due to his slow movement and large frame, forcing him to rely on his already small shield. As a result, Ganondorf has the 2nd highest tier drop ({{SSBB|Jigglypuff}} has the highest), terrible tournament results, and the dubious distinction of not only one of two characters in the entire Smash series to have absolutely no advantageous or even matchups (the other being Donkey Kong in the Japanese Version of Smash 64, including being hard countered by 22 characters, the most out of any character in any Smash game), but of being the only character to have ever been in his own tier at the bottom of the tier list. He also has the highest amount of near unwinnable matchups of any character in the game, with a total of five. While Ganondorf ranks last on the tier list, the Japanese players think slightly higher of him, placing 31st instead of 38th.


==How to unlock==
==How to unlock==
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