Limit Charge / Finishing Touch: Difference between revisions

Less wordy. If you want to know about how to drop a charge, you'll visit the page.
mNo edit summary
(Less wordy. If you want to know about how to drop a charge, you'll visit the page.)
Line 13: Line 13:
Over the course of normal play, Cloud charges up an invisible Limit Gauge while giving or receiving damage. This mechanic is similar to the [[Power Meter]] expressed by {{SSB4|Little Mac}}. As much as 250% in raw damage must be dealt by Cloud to players, or 100% taken by him, to fill the meter by ''only'' giving or receiving damage. If not using Cloud's natural attacks, only [[Battering]] [[items]] count (and not damage caused by effects, such as the ''[[Flower]]'' ailment from a [[Lip's Stick]]).
Over the course of normal play, Cloud charges up an invisible Limit Gauge while giving or receiving damage. This mechanic is similar to the [[Power Meter]] expressed by {{SSB4|Little Mac}}. As much as 250% in raw damage must be dealt by Cloud to players, or 100% taken by him, to fill the meter by ''only'' giving or receiving damage. If not using Cloud's natural attacks, only [[Battering]] [[items]] count (and not damage caused by effects, such as the ''[[Flower]]'' ailment from a [[Lip's Stick]]).


His down special is merely an alternative method of filling this bar. It takes six seconds to fully charge with this down-special alone, and no sustained input is required to continue charging. This is also the only way to see the Gauge's progress. In the vein of many charging moves (such as [[Giant Punch]]), Limit Charge can be [[charge-cancel]]ed and the charge held by pressing a shield button or left and right on the analog stick, which will cause Cloud to roll in the specified direction. Unlike other chargeable moves, being interrupted during the charge such as by an attack will not reset the timer and the player is free to charge the gauge from where they left off regardless of how the charge was interrupted.
His down special is merely an alternative method of filling this bar. It takes six seconds to fully charge with this down-special alone, and no sustained input is required to continue charging. This is also the only way to see the Gauge's progress. Limit Charge can be [[charge-cancel]]ed by pressing the special button (in addition to all conventional methods of charge cancelling). Even if Cloud is attacked while charging, the meter will visibly fill up in proportion to the sustained damage.


Regardless of how full charge is obtained, Cloud will announce "{{ja|限界を超える|genkai wo koeru}}" (which is translated in Cloud's intro video as "''limits are meant to be broken''.") and undergo a "'''Limit Break'''" status, emitting an blue, flame-like aura from his body. This form increases his overall stats slightly and allows him to use a more powerful version of his special moves for one use. However, attempting an improved special move or being KO'd will expend the Limit Gauge fully.
Regardless of how full charge is obtained, Cloud will announce "{{ja|限界を超える|genkai wo koeru}}" (which is translated in Cloud's intro video as "''limits are meant to be broken''.") and undergo a "'''Limit Break'''" status, emitting an blue, flame-like aura from his body. This form increases his overall stats slightly and allows him to use a more powerful version of his special moves for one use. However, attempting an improved special move or being KO'd will expend the Limit Gauge fully.
219

edits