Limit Charge / Finishing Touch: Difference between revisions

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Attacking Crates won't count. If I had the Wii U version, I would test this on Ridley.
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m (Attacking Crates won't count. If I had the Wii U version, I would test this on Ridley.)
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'''Limit Charge''' is {{SSB4|Cloud}}'s [[down special move]].
'''Limit Charge''' is {{SSB4|Cloud}}'s [[down special move]].


Over the course of normal play, Cloud charges up an invisible Limit Gauge while giving or receiving damage. This mechanic is similar to the [[Power Meter]] expressed by {{SSB4|Little Mac}}. As much as 250% in raw damage must be dealt by Cloud, or 100% taken by him, to fill the meter by ''only'' taking or receiving damage respectively. If not using Cloud's natural attacks, only [[Battering]] [[items]] count (and not damage caused by effects, such as the ''[[Flower]]'' ailment from a [[Lip's Stick]]).
Over the course of normal play, Cloud charges up an invisible Limit Gauge while giving or receiving damage. This mechanic is similar to the [[Power Meter]] expressed by {{SSB4|Little Mac}}. As much as 250% in raw damage must be dealt by Cloud to players, or 100% taken by him, to fill the meter by ''only'' taking or receiving damage respectively. If not using Cloud's natural attacks, only [[Battering]] [[items]] count (and not damage caused by effects, such as the ''[[Flower]]'' ailment from a [[Lip's Stick]]).


His down special is merely an alternative method of filling this bar. It takes six seconds to fully charge with this down-special alone, and no sustained input is required to continue charging. This is also the only way to see the Gauge's progress. In the vein of many charging moves (such as [[Giant Punch]]), Limit Charge can be [[charge-cancel]]ed and the charge held by pressing a shield button or left and right on the analog stick, which will cause Cloud to roll in the specified direction. Unlike other chargeable moves, being interrupted during the charge such as by an attack will not reset the timer and the player is free to charge the gauge from where they left off regardless of how the charge was interrupted.
His down special is merely an alternative method of filling this bar. It takes six seconds to fully charge with this down-special alone, and no sustained input is required to continue charging. This is also the only way to see the Gauge's progress. In the vein of many charging moves (such as [[Giant Punch]]), Limit Charge can be [[charge-cancel]]ed and the charge held by pressing a shield button or left and right on the analog stick, which will cause Cloud to roll in the specified direction. Unlike other chargeable moves, being interrupted during the charge such as by an attack will not reset the timer and the player is free to charge the gauge from where they left off regardless of how the charge was interrupted.
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