Sheik (SSB4): Difference between revisions

Why was this not added earlier?
(Why was this not added earlier?)
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==Attributes==
==Attributes==
Like her fellow ninja-inspired character {{SSB4|Greninja}}, Sheik fits the "hit-and-run" character archetype. This is further reflected in her incredible frame data: most of her attacks have almost no startup or endlag, making many options very safe in the neutral and giving her a powerful combo game, and making her the hardest character in the game to punish. She also has a very good recovery; while she possesses fast falling speed and only average air speed, as her double jump has decent height, Vanish can go in any direction and only has two frames to edgeguard (it is also one of her strongest attacks), and Bouncing Fish has very high base knockback and goes very far horizontally. Her fast aerials (three of which are near lagless) and fast, transcendent, and long-ranged [[Needle Storm]] also gives her among the best camping abilities in the game. As explained above, despite Sheik's speed, she has some very powerful KO moves, such as her sweetspotted up smash, up aerial, and Vanish's explosion.
Like her fellow ninja-inspired character {{SSB4|Greninja}}, Sheik fits the "hit-and-run" character archetype. This is further reflected in her incredible frame data: most of her attacks have almost no startup or endlag,(most notably her forward aerial) making many options very safe in the neutral and giving her a powerful combo game, and making her the hardest character in the game to punish. She also has a very good recovery; while she possesses fast falling speed and only average air speed, as her double jump has decent height, Vanish can go in any direction and only has two frames to edgeguard (it is also one of her strongest attacks), and Bouncing Fish has very high base knockback and goes very far horizontally. Her fast aerials (three of which are near lagless) and fast, transcendent, and long-ranged [[Needle Storm]] also gives her among the best camping abilities in the game. As explained above, despite Sheik's speed, she has some very powerful KO moves, such as her sweetspotted up smash, up aerial, and Vanish's explosion.


Shiek's mobility, projectile, and frame data grant her arguably the best neutral game. She can pressure from afar and zone without any trouble. She can choose to play aggressively, with her fast attack speed giving her an unpredictable approach. Shiek can poke and pressure her opponents with her aerials and tilts, all of which are safe options. If they choose to drop shield, they are wide open to these attacks. At the same time, holding shield presents her with an opportunity to grab and use her excellent throw game.  
Shiek's mobility, projectile, and frame data grant her arguably the best neutral game. She can pressure from afar and zone without any trouble. She can choose to play aggressively, with her fast attack speed giving her an unpredictable approach. Shiek can poke and pressure her opponents with her aerials and tilts, all of which are safe options. If they choose to drop shield, they are wide open to these attacks. At the same time, holding shield presents her with an opportunity to grab and use her excellent throw game.  
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