List of flaws in artificial intelligence (SSBM): Difference between revisions

no edit summary
mNo edit summary
No edit summary
Line 289: Line 289:
| Any || When the player stands still on certain locations in stages, all opposing CPUs cease all movement and action if the player is not in attack range, until the player moves or one of the aforementioned desired items appears<ref>http://youtu.be/X5vjGlJv4BI</ref>. A notable example of this is the right edge of the middle right platform in {{SSBM|Battlefield}}, which can be exploited in [[Cruel Melee]]<ref>http://youtu.be/qFYGCSPKQuk</ref>.
| Any || When the player stands still on certain locations in stages, all opposing CPUs cease all movement and action if the player is not in attack range, until the player moves or one of the aforementioned desired items appears<ref>http://youtu.be/X5vjGlJv4BI</ref>. A notable example of this is the right edge of the middle right platform in {{SSBM|Battlefield}}, which can be exploited in [[Cruel Melee]]<ref>http://youtu.be/qFYGCSPKQuk</ref>.
|-
|-
| Any || When a player is standing on a platform that usually cannot be reached with a single jump, CPUs below it will jump only once and use their [[down aerial]], being nowhere near hitting the player - they will repeat the process until the player moves out of the the platform, allowing them to counterattack the CPUs or simply stall them out<ref>http://youtu.be/watch?v=p8VOFNKLv-w</ref>.
| Any || When a player is standing on a platform that usually cannot be reached with a single jump, CPUs below it will jump only once and use their [[down aerial]], being nowhere near hitting the player - they will repeat the process until the player moves out of the the platform, allowing them to counterattack the CPUs or simply stall them out<ref>http://youtu.be/watch?v=p8VOFNKLv-w</ref>. This is most notable with Bowser on Battlefield, where if a player stands on the highest point of the stage, Bowser will go into an infinite loop unless he is interrupted.
|-
|-
| [[File:PCastleMelee.jpg|128px|link=Princess Peach's Castle]] || On Princess Peach's Castle, CPUs will always run to the opposite side of the castle when [[Banzai Bill]] appears. During this period, they ignore opponents, and don't attack nor defend themselves unless an opponent comes near. This allows the player to attack without fear of retaliation, even with normally slow or punishable attacks such as fully charged smashes. When the opponent does come near, it disrupts the CPUs' normal behavior pattern and they sometimes stay on the side of the castle where the Banzai Bill is and get KO'd by its explosion.
| [[File:PCastleMelee.jpg|128px|link=Princess Peach's Castle]] || On Princess Peach's Castle, CPUs will always run to the opposite side of the castle when [[Banzai Bill]] appears. During this period, they ignore opponents, and don't attack nor defend themselves unless an opponent comes near. This allows the player to attack without fear of retaliation, even with normally slow or punishable attacks such as fully charged smashes. When the opponent does come near, it disrupts the CPUs' normal behavior pattern and they sometimes stay on the side of the castle where the Banzai Bill is and get KO'd by its explosion.
Anonymous user