Samus (SSBB): Difference between revisions
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Samus is considered to be easy to use, and with a good use of long- and short-range attacks, she can be deadly. Her final Smash, Zero Laser has a [[vacuum]] effect and can even k.o. oppenents with 0% damage, if used close to a side of a stage. | Samus is considered to be easy to use, and with a good use of long- and short-range attacks, she can be deadly. Her final Smash, Zero Laser has a [[vacuum]] effect and can even k.o. oppenents with 0% damage, if used close to a side of a stage. | ||
Her signature move, the [[Charge Shot]] has not changed much from the earlier games. It can be a great edgeguarding technique, and can give her the upper hand in high-percentage battles (provided it is fully charged). Her [[Missile]]s are used as long-range attacks, though they are easily evaded, and have a limited travel distance. Advanced players also use it as part of mindgames. Her [[Morph Ball Bomb| Bombs]] serve no great use as attacks, but can be used for recovery, and are also used for mindgames. | Her signature move, the [[Charge Shot]] has not changed much from the earlier games, though it lost some of its killing potential. It can be a great edgeguarding technique, and can give her the upper hand in high-percentage battles (provided it is fully charged). Her [[Missile]]s are used as long-range attacks, though they are easily evaded, and have a limited travel distance. Advanced players also use it as part of mindgames. Her [[Morph Ball Bomb| Bombs]] serve no great use as attacks, but can be used for recovery, and are also used for mindgames. | ||
Her up-Special attack, the [[Screw Attack]] is mainly used for vertical recovery. She can also use it to attack an enemy above her. Her last move directly taken from the ''Metroid'' series, the [[Grapple Beam]], can be used to grab her opponent from a small distance, or for grappling to grab the edges to recover. | Her up-Special attack, the [[Screw Attack]] is mainly used for vertical recovery. She can also use it to attack an enemy above her. Her last move directly taken from the ''Metroid'' series, the [[Grapple Beam]], can be used to grab her opponent from a small distance, or for grappling to grab the edges to recover. | ||
Her smash moves are | Her smash moves are decently strong, and, when used in combinations, can be deadly. However, her aerial attacks are not powerful, which makes her inferior in the air against a strong opponent. | ||
Samus' biggest weakness lies in her lack of killing power and her floatiness. Her down-tilt is considered her best killing move, but it doesn't start working properly until 120%, forcing her to turn to the slow, cumbersome, but effective down aerial. And her slow fall speed (second-slowest, only Jigglypuff is slower) leaves Samus open to juggling. | Samus' biggest weakness lies in her lack of killing power and her floatiness. Her down-tilt is considered her best killing move, but it doesn't start working properly until 120%, forcing her to turn to the slow, cumbersome, but effective down aerial. And her slow fall speed (second-slowest, only Jigglypuff is slower) leaves Samus open to juggling and star KOs, especially in conjunction with her weight. | ||
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=====Smash===== | =====Smash===== | ||
* Forward Smash - Thrusts arm cannon forward. Moderately weak [[knockback]] 13-18% | * Forward Smash - Thrusts arm cannon forward. Moderately weak [[knockback]] 13-18% | ||
* Up Smash - Releases 5 fire bursts in an arc above herself. 23-32% total | * Up Smash - Releases 5 fire bursts in an arc above herself. Practically no knockback. 4-6% each, 23-32% total | ||
* Down Smash - Spins around on the ground with her feet, sending her victims upward. 15-21% | * Down Smash - Spins around on the ground with her feet, sending her victims upward. 15-21% | ||
==== Aerial Attacks ==== | ==== Aerial Attacks ==== | ||
* Neutral Air - [[Sex Kick]]. 9% initially, 6% if hit afterwards | * Neutral Air - [[Sex Kick]]. 9% initially, 6% if hit afterwards | ||
* Forward Air - Creates fire burst in front of her. 18% | * Forward Air - Creates fire burst in front of her. 3-4% per hit, 18% total. | ||
* Back Air - Spins once backward with kick. 14% | * Back Air - Spins once backward with kick. 14% | ||
* Up Air - Spins in a drill upward. 11% | * Up Air - Spins in a drill upward. 11% |