Marth (SSB4): Difference between revisions

Fixed yet another typo. By me.
m (Fixed my two grammatical errors.)
(Fixed yet another typo. By me.)
Tag: Mobile edit
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==Update History==
==Update History==
Since update [[1.0.6]], Marth has been receiving multiple buffs, giving him more followup options and lessening lag from all aerials and some special moves. It is also unclear whether the many changes to shield mechanics in [[1.1.0]] and [[1.1.1]] have affected Marth for better or for the worse. While these changes to shield mechanics and [[shieldstun]] make Marth's tipped attacks a lot safer on shield, the same changes make his sourspotted attacks less safe than they already were, due to their lower [[hitlag]], making them overall less safe than those of his moveset [[clone]], {{SSB4|Lucina}}. These changes make precise spacing of his attacks mandatory, as the decreased safety of his sourspotted moves can result in serious [[punishment]]. Shield Breaker also deals less shield damage, making it more difficult to wear down shields when partially charged. However, the small landing lag reduction on all of his aerials and ending lag on all of his standard ground attacks have helped mitigate his lag issues with most of his moves. The strengthening of up tilt and [[Dolphin Slash]] has also noticeably improved two of his moves that were previously considered situational. Overall, Marth is considered to be buffed since the original version, but he still remains considerably nerfed compared to ''Brawl''.
Since update [[1.0.6]], Marth has been receiving multiple buffs, giving him more followup options and lessening lag from all aerials and some special moves. It is also unclear whether the many changes to shield mechanics in [[1.1.0]] and [[1.1.1]] have affected Marth for the better or for the worse. While these changes to shield mechanics and [[shieldstun]] make Marth's tipped attacks a lot safer on shield, the same changes make his sourspotted attacks less safe than they already were, due to their lower [[hitlag]], making them overall less safe than those of his moveset [[clone]], {{SSB4|Lucina}}. These changes make precise spacing of his attacks mandatory, as the decreased safety of his sourspotted moves can result in serious [[punishment]]. Shield Breaker also deals less shield damage, making it more difficult to wear down shields when partially charged. However, the small landing lag reduction on all of his aerials and ending lag on all of his standard ground attacks have helped mitigate his lag issues with most of his moves. The strengthening of up tilt and [[Dolphin Slash]] has also noticeably improved two of his moves that were previously considered situational. Overall, Marth is considered to be buffed since the original version, but he still remains considerably nerfed compared to ''Brawl''.


'''{{GameIcon|ssb4}} 1.0.6'''
'''{{GameIcon|ssb4}} 1.0.6'''