Captain Falcon (SSB4): Difference between revisions
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*{{change|Some hitbox data has been adjusted.}} | *{{change|Some hitbox data has been adjusted.}} | ||
'''{{GameIcon|ssb4}} 1.0.6''' | '''{{GameIcon|ssb4}} 1.0.6''' | ||
*{{nerf| | *{{nerf|Down-angled forward smash's knockback has been noticeably reduced.}} | ||
*{{change| | *{{change|Infinite jab's combo has less visual whiffs.}} | ||
'''{{GameIcon|ssb4}} 1.0.8''' | '''{{GameIcon|ssb4}} 1.0.8''' | ||
*{{buff|Non-angled and up-angled forward smash have minimally increased | *{{buff|Non-angled and up-angled forward smash's knockback scalings have been minimally increased, now KOing about 1-2% sooner.}} | ||
*{{nerf|Down-angled forward smash has minimally decreased | *{{nerf|Down-angled forward smash's knockback scaling has been minimally decreased, KOing about 1-2% later.}} | ||
*{{nerf|Up aerial sweetspot and middle hitboxes | *{{nerf|Up aerial's knockback has been reduced while its sweetspot, sourspot and middle hitboxes all do less damage: 13%/12%/12%/10% → 11%/10%/10%/9%. This makes it a less reliable KOing option.}} | ||
*{{buff|Up aerial's reduced knockback allows it to combo up to higher | *{{buff|Up aerial's reduced knockback allows it to combo up to higher percents.}} | ||
'''{{GameIcon|ssb4}} 1.1.0''' | '''{{GameIcon|ssb4}} 1.1.0''' | ||
*{{nerf|Back aerial damage reduced | *{{nerf|Back aerial's damage reduced|14%|13%.}} | ||
*{{nerf| | *{{nerf|Infinite jab's horizontal displacement has been reduced|5.0u/4.8u|3.0u/2.8u.}} | ||
*{{nerf| | *{{nerf|Infinite jab's finisher's horizontal displacement has been reduced|14u|10u.}} | ||
===Technical changelist=== | ===Technical changelist=== |