Roy (SSB4): Difference between revisions

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==Changes from ''Melee''==
==Changes from ''Melee''==
Roy has been heavily buffed in his transition to ''SSB4'' from ''Melee'', where he was considered a low-tier character. The hitbox placements on many of Roy's attacks, such as his down air, have been improved, while both his power and speed have overall been increased. While his range, incredible grab range, and the hitbox duration of many of his ground attacks have been decreased, the aforementioned buffs he received in almost every other aspect make these nerfs rather negligible. Due to his increased [[weight]], Roy is an effective user of the [[rage]] mechanic, which results in him being capable of dealing even more knockback with his already powerful attacks. Overall, Roy is now considerably more viable than how he was in ''Melee''.
Roy has been heavily buffed in his transition to ''SSB4'' from ''Melee'', where he was considered a low-tier character. The hitbox placements on many of Roy's attacks, such as his down air, have been improved, while both his power and speed have overall been increased. While his the range of most of his attacks, incredible grab, and hitbox duration of many of his ground attacks have been decreased, the aforementioned buffs he received in almost every other aspect make these nerfs rather negligible. Due to his increased [[weight]], Roy is an effective user of the [[rage]] mechanic, which results in him being capable of dealing even more knockback with his already powerful attacks. Overall, Roy is now considerably more viable than how he was in ''Melee''.


Roy additionally received some minor and drastic changes that further distinguish his moveset and animations from {{SSB4|Marth}}'s, which effectively converted Roy to a [[semi-clone]] status.  
Roy additionally received some minor and drastic changes that further distinguish his moveset and animations from {{SSB4|Marth}}'s, which effectively converted Roy to a [[semi-clone]] status.  
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