Ike (SSB4): Difference between revisions

no edit summary
No edit summary
No edit summary
Line 51: Line 51:
*{{buff|[[Up tilt]] has reduced start-up (frame 13 → 11), slightly less cool down (IASA 50 → 48) and deals 2% more damage (12% → 14%).}}
*{{buff|[[Up tilt]] has reduced start-up (frame 13 → 11), slightly less cool down (IASA 50 → 48) and deals 2% more damage (12% → 14%).}}
*{{nerf|Up tilt has decreased base knockback (70 → 50), KOing 20% later. The weak hit also has reduced active frames (14 frames → 8 frames)}}
*{{nerf|Up tilt has decreased base knockback (70 → 50), KOing 20% later. The weak hit also has reduced active frames (14 frames → 8 frames)}}
*{{buff|[[Down tilt]] has significantly reduced start-up (frame 16 → 7) with drastically less cool down (IASA frame 55 → 29). All hitboxes have a consistent 80 degree trajectory, allowing Ike to have potential follow ups at lower percent.}}
*{{buff|[[Down tilt]] has significantly reduced start-up (frame 16 → 7) with drastically less cool down (IASA frame 55 → 29). All hitboxes have a consistent 80 degree trajectory, allowing Ike to have good follow ups at low to mid percents.}}
*{{nerf|Down tilt deals 6% less damage (14% → 8%) and can no longer [[meteor smash]].}}
*{{nerf|Down tilt deals 6% less damage (14% → 8%) and can no longer [[meteor smash]].}}
*{{buff|[[Forward smash]] has an additional active frame, increasing its reliability against aerial opponents.}}
*{{buff|[[Forward smash]] has an additional active frame, increasing its reliability against aerial opponents.}}
Line 138: Line 138:
|ftiltname= 
|ftiltname= 
|ftiltdmg=12.5%  
|ftiltdmg=12.5%  
|ftiltdesc=Ike leans forward and swings Ragnell horizontally with impressive range. Moderately slow start-up and cool down but deals very good knockback. Can be angled.
|ftiltdesc=Ike leans forward and swings Ragnell horizontally with impressive range, making it a good spacing tool. Moderately slow start-up and cool down but deals good knockback and is a viable KO option. Can be angled.
|utiltname= 
|utiltname= 
|utiltdmg=14% (clean), 10% (late)
|utiltdmg=14% (clean), 10% (late)
Line 147: Line 147:
|dashname= 
|dashname= 
|dashdmg=14% (clean tip), 11% (clean blade), 9% (late)
|dashdmg=14% (clean tip), 11% (clean blade), 9% (late)
|dashdesc=Ike swings Ragnell upwards after charging forwards. One of the slower dash attacks in the game at frame 15 but it deals extremely high knockback capable of KO'ing around 100% with very impressive range. Has a large amount of cool down. Can be used to efficiently punish missed techs from a back throw or to cover poor landings.
|dashdesc=Ike swings Ragnell upwards after charging forwards. One of the slower dash attacks in the game at frame 15 but it deals high knockback capable of KO'ing around 110% when sweetspotted, and has very impressive range. Has a large amount of cool down. Can be used to efficiently punish missed techs from a back throw or to cover poor landings.
|fsmashname= 
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|19}} (early), {{ChargedSmashDmgSSB4|22}} (clean blade), {{ChargedSmashDmgSSB4|17}} (clean tip)
|fsmashdmg={{ChargedSmashDmgSSB4|19}} (early), {{ChargedSmashDmgSSB4|22}} (clean blade), {{ChargedSmashDmgSSB4|17}} (clean tip)
230

edits