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Dovahchief (talk | contribs) No edit summary |
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*{{buff|[[Up tilt]] has reduced start-up (frame 13 → 11), slightly less cool down (IASA 50 → 48) and deals 2% more damage (12% → 14%).}} | *{{buff|[[Up tilt]] has reduced start-up (frame 13 → 11), slightly less cool down (IASA 50 → 48) and deals 2% more damage (12% → 14%).}} | ||
*{{nerf|Up tilt has decreased base knockback (70 → 50), KOing 20% later. The weak hit also has reduced active frames (14 frames → 8 frames)}} | *{{nerf|Up tilt has decreased base knockback (70 → 50), KOing 20% later. The weak hit also has reduced active frames (14 frames → 8 frames)}} | ||
*{{buff|[[Down tilt]] has significantly reduced start-up (frame 16 → 7) with drastically less cool down (IASA frame 55 → 29). All hitboxes have a consistent 80 degree trajectory, allowing Ike to have | *{{buff|[[Down tilt]] has significantly reduced start-up (frame 16 → 7) with drastically less cool down (IASA frame 55 → 29). All hitboxes have a consistent 80 degree trajectory, allowing Ike to have good follow ups at low to mid percents.}} | ||
*{{nerf|Down tilt deals 6% less damage (14% → 8%) and can no longer [[meteor smash]].}} | *{{nerf|Down tilt deals 6% less damage (14% → 8%) and can no longer [[meteor smash]].}} | ||
*{{buff|[[Forward smash]] has an additional active frame, increasing its reliability against aerial opponents.}} | *{{buff|[[Forward smash]] has an additional active frame, increasing its reliability against aerial opponents.}} | ||
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|ftiltname= | |ftiltname= | ||
|ftiltdmg=12.5% | |ftiltdmg=12.5% | ||
|ftiltdesc=Ike leans forward and swings Ragnell horizontally with impressive range. Moderately slow start-up and cool down but deals | |ftiltdesc=Ike leans forward and swings Ragnell horizontally with impressive range, making it a good spacing tool. Moderately slow start-up and cool down but deals good knockback and is a viable KO option. Can be angled. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=14% (clean), 10% (late) | |utiltdmg=14% (clean), 10% (late) | ||
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|dashname= | |dashname= | ||
|dashdmg=14% (clean tip), 11% (clean blade), 9% (late) | |dashdmg=14% (clean tip), 11% (clean blade), 9% (late) | ||
|dashdesc=Ike swings Ragnell upwards after charging forwards. One of the slower dash attacks in the game at frame 15 but it deals | |dashdesc=Ike swings Ragnell upwards after charging forwards. One of the slower dash attacks in the game at frame 15 but it deals high knockback capable of KO'ing around 110% when sweetspotted, and has very impressive range. Has a large amount of cool down. Can be used to efficiently punish missed techs from a back throw or to cover poor landings. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|19}} (early), {{ChargedSmashDmgSSB4|22}} (clean blade), {{ChargedSmashDmgSSB4|17}} (clean tip) | |fsmashdmg={{ChargedSmashDmgSSB4|19}} (early), {{ChargedSmashDmgSSB4|22}} (clean blade), {{ChargedSmashDmgSSB4|17}} (clean tip) |
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