Ike (SSB4): Difference between revisions

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|usc2desc=Releases a wave when Ike slams the ground, but the entire attack deals less damage overall. The entire attack animation is also significantly sped up with little trapping potential.
|usc2desc=Releases a wave when Ike slams the ground, but the entire attack deals less damage overall. The entire attack animation is also significantly sped up with little trapping potential.
|dsdefname=Counter
|dsdefname=Counter
|dsdefdmg=1.2x damage of countered attacks, 8% minimum
|dsdefdmg=1.2x damage of countered attacks, 10% minimum
|dsdefdesc=Ike holds up Ragnell. If Ike is hit shortly after the move begins, he strikes back. Startup: Frame 9. Duration: 26 frames.
|dsdefdesc=Ike holds up Ragnell. If Ike is hit shortly after the move begins, he strikes back. Startup: Frame 9. Duration: 26 frames.
|dsc1name=Paralyzing Counter
|dsc1name=Paralyzing Counter
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