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|usc2desc=Releases a wave when Ike slams the ground, but the entire attack deals less damage overall. The entire attack animation is also significantly sped up with little trapping potential. | |usc2desc=Releases a wave when Ike slams the ground, but the entire attack deals less damage overall. The entire attack animation is also significantly sped up with little trapping potential. | ||
|dsdefname=Counter | |dsdefname=Counter | ||
|dsdefdmg=1.2x damage of countered attacks, | |dsdefdmg=1.2x damage of countered attacks, 10% minimum | ||
|dsdefdesc=Ike holds up Ragnell. If Ike is hit shortly after the move begins, he strikes back. Startup: Frame 9. Duration: 26 frames. | |dsdefdesc=Ike holds up Ragnell. If Ike is hit shortly after the move begins, he strikes back. Startup: Frame 9. Duration: 26 frames. | ||
|dsc1name=Paralyzing Counter | |dsc1name=Paralyzing Counter |
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