Roy (SSB4): Difference between revisions

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==Changes from ''Melee''==
==Changes from ''Melee''==
Roy has been significantly buffed in his transition to ''SSB4'' from ''Melee'', where he was considered a low-tier character. The hitbox placements on many of Roy's attacks (e.g. down air) have been improved, and his power and speed have overall been increased. While his range and the hitbox duration of many of his ground attacks have been decreased, the aforementioned significant buffs he got in almost every other aspect make these nerfs rather negligible. The new [[rage]] mechanic also allows him to dish out even more knockback with his already powerful attacks. Overall, Roy is now considerably more viable than his ''Melee'' incarnation, and is considered by some to be the best sword fighter in the game.
Roy has been significantly buffed in his transition to ''SSB4'' from ''Melee'', where he was considered a low-tier character. The hitbox placements on many of Roy's attacks (e.g. down air) have been improved, and his power and speed have overall been increased. While his range and the hitbox duration of many of his ground attacks have been decreased, the aforementioned buffs he got in almost every other aspect make these nerfs rather negligible. The new [[rage]] mechanic also allows him to dish out even more knockback with his already powerful attacks. Overall, Roy is now considerably more viable than his ''Melee'' incarnation, and is considered by some to be the best sword fighter in the game.


Roy additionally received some minor and drastic changes that further distinguish his moveset and animations from {{SSB4|Marth}}'s, converting Roy to a near [[semi-clone]] status.  
Roy additionally received some minor and drastic changes that further distinguish his moveset and animations from {{SSB4|Marth}}'s, converting Roy to a near [[semi-clone]] status.  
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