Ike (SSB4): Difference between revisions

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Beginning with the 1.0.4 update, Ike was buffed further due to all of his standard non-smash ground attacks (except for up tilt and dash attack) and his forward, down and back air attacks being improved, the latter of which further improved his combo game. Additionally, his down tilt received better followup utility despite its reduced range, and his forward and down air attacks had their hitboxes enlarged. With the 1.0.8 update, Ike was buffed even further due to many of his attacks having reduced lag and improved hitbox placements as well as his dash attack now dealing high knockback.
Beginning with the 1.0.4 update, Ike was buffed further due to all of his standard non-smash ground attacks (except for up tilt and dash attack) and his forward, down and back air attacks being improved, the latter of which further improved his combo game. Additionally, his down tilt received better followup utility despite its reduced range, and his forward and down air attacks had their hitboxes enlarged. With the 1.0.8 update, Ike was buffed even further due to many of his attacks having reduced lag and improved hitbox placements as well as his dash attack now dealing high knockback.


Overall, Ike has become noticeably better since his appearance in ''Brawl''. Despite the nerfs to his range, power, and all but one of his special moves (Counter), the significant improvements to both his combo game and recovery options, lessened lag (start-up, ending and landing) to most of his attacks, his adaptation to the general changes of ''SSB4'', and numerous buffs via updates 1.0.4 and 1.0.8 all strongly mitigate his nerfs. This has lead professionals such as [[Smasher:ZeRo|ZeRo]] to believe that he is either the best mid-tier character or the weakest high-tier character among the cast, which is a considerable improvement from his status of being the best of the low-tier characters in ''Brawl''. Despite this considerable improvement, Ike still suffers from a lack of representation in the tournament scene other than being used by [[Smasher:Ryo|Ryo]].
Overall, Ike has become noticeably better since his appearance in ''Brawl''. Despite the nerfs to his range, power, and all but one of his special moves (Counter), the significant improvements to both his combo game and recovery options, lessened lag (start-up, ending and landing) to most of his attacks, his adaptation to the general changes of ''SSB4'', and numerous buffs via updates 1.0.4 and 1.0.8 all strongly mitigate his nerfs. This has lead professionals such as [[Smasher:ZeRo|ZeRo]] to believe that he is either the best mid-tier character or the weakest high-tier character among the cast, which is a considerable improvement from his status of being the best of the low-tier characters before his patch buffs, and being a mid tier character in ''Brawl''. Despite this considerable improvement, Ike still suffers from a lack of representation in the tournament scene other than being used by [[Smasher:Ryo|Ryo]].


===Aesthetics===
===Aesthetics===
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