Training Mode: Difference between revisions
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*In ''[[Super Smash Bros. Melee]]'', the most recent [[Pokémon]] to be unleashed from a [[Poké Ball]] will either be the second [[Pokémon]] that appears in a standard Versus match, or the first in a Single Player mode. | *In ''[[Super Smash Bros. Melee]]'', the most recent [[Pokémon]] to be unleashed from a [[Poké Ball]] will either be the second [[Pokémon]] that appears in a standard Versus match, or the first in a Single Player mode. | ||
*In ''Melee'', the maximum number of consecutive hits that the game can record is 32,767. This irregular value can most likely be explained by binary data storage, as it's equal to 2<sup>15</sup> – 1. | *In ''Melee'', the maximum number of consecutive hits that the game can record is 32,767. This irregular value can most likely be explained by binary data storage, as it's equal to 2<sup>15</sup> – 1. | ||
*In {{for3ds}}, the CPU number and behaviour cannot be changed if any player possesses a [[Smash Ball]]. Items also oddly cannot be spawned while any character is in hitstun or the tumbling animation. | *In {{for3ds}}, the CPU number and behaviour cannot be changed if any player possesses a [[Smash Ball]]. Items also oddly cannot be spawned while any character is in [[hitstun]] or the [[tumbling]] animation. | ||
{{SSBMenus}} | {{SSBMenus}} | ||
{{SSBMMenus}} | {{SSBMMenus}} |